Troglodyte

MapTool Token

NameTroglodyte
Sorted NameTroglodyte
FamilyTroglodyte
Size and TypeMedium Humanoid (Reptilian)
Hit Dice Count2
Hit Dice2d8+4 (13 hp)
Random Hit Points2d8+4 - 4
Initiative-1
Speed30 ft. (6 squares)
Armor Class15 (-1 Dex, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple+1/+1
Attack

Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6)

Full Attack

Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6)

Space/Reach5 ft./5 ft.
Special AttacksStench
Special Qualities

Darkvision 90 ft.

SavesFort +5, Ref -1, Will +0
AbilitiesStr 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills

Hide +5*, Listen +3

Feats

Weapon Focus (javelin)

Bonus Feats

Multiattack

EnvironmentUnderground
Challenge Rating1
Organization

Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)

Treasure50% coins; 50% goods; 50% items
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Troglodyte; CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1; Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15; Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or +1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4, claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee (1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench; SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10

Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)

Troglodyte

Troglodyte
Medium Humanoid (Reptilian)
Hit Dice:
2d8+4 (13 hp)
Initiative:
-1
Speed:
30 ft. (6 squares)
Armor Class:
15 (-1 Dex, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple:
+1/+1
Attack:
Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6)
Full Attack:
Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Stench
Special Qualities:
Darkvision 90 ft.
Saves:
Fort +5, Ref -1, Will +0
Abilities:
Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10
Skills:
Hide +5*, Listen +3
Feats:
Multiattack B, Weapon Focus (javelin)
Environment:
Underground
Organization:
Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)
Challenge Rating:
1
Treasure:
50% coins; 50% goods; 50% items
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
+2

A troglodyte stands about 5 feet tall and weighs about 150 pounds.

Troglodytes speak Draconic.

Combat

Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.

Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.

Troglodyte Characters

Troglodyte characters possess the following racial traits.

  • -2 Dexterity, +4 Constitution, -2 Intelligence.
  • Medium size.

-A troglodyte's base land speed is 30 feet.

  • Darkvision out to 90 feet.
  • Racial Hit Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: A troglodyte's humanoid levels give it skill points equal to 5 x?(2 + Int modifier, minimum 1). Its class skills are Hide and Listen. Troglodytes have a +4 racial bonus on Hide checks (+8 in rocky or underground surroundings).
  • Racial Feats: A troglodyte's humanoid levels give it one feat. A troglodyte receives Multiattack as a bonus feat.
  • +6 natural armor bonus.
  • Natural Weapons: 2 claws (1d4) and bite (1d4).
  • Special Attacks (see above): Stench.
  • Automatic Languages: Draconic. Bonus Languages: Common, Giant, Goblin, Orc.
  • Favored Class: Cleric.
  • Level adjustment +2.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6), or Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6)

feats: WEAPON FOCUS (JAVELIN), MULTIATTACK,