Troll

MapTool Token

NameTroll
Sorted NameTroll
FamilyTroll
Size and TypeLarge Giant
Hit Dice Count6
Hit Dice6d8+36 (63 hp)
Random Hit Points6d8+36 - 36
Initiative+2
Speed30 ft. (6 squares)
Armor Class16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple+4/+14
Attack

Claw +9 melee (1d6+6)

Full Attack

2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)

Space/Reach10 ft./10 ft.
Special AttacksRend 2d6+9
Special Qualities

Darkvision 90 ft., low-light vision, regeneration 5, scent

SavesFort +11, Ref +4, Will +3
AbilitiesStr 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills

Listen +5, Spot +6

Feats

Alertness, Iron Will, Track

EnvironmentCold mountains (Scrag: Cold aquatic)
Challenge Rating5
Organization

Solitary or gang (2-4)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Troll; CR 5; Large giant; HD 6d8+36; hp 63; Init +2; Spd 30 ft. (6 squares); AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +4; Grp +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws) and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQ Darkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort +11, Ref +4, Will +3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6

Skills and Feats: Listen +5, Spot +6; Alertness, Iron Will, Track

Troll

Troll
Large Giant
Hit Dice:
6d8+36 (63 hp)
Initiative:
+2
Speed:
30 ft. (6 squares)
Armor Class:
16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple:
+4/+14
Attack:
Claw +9 melee (1d6+6)
Full Attack:
2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rend 2d6+9
Special Qualities:
Darkvision 90 ft., low-light vision, regeneration 5, scent
Saves:
Fort +11, Ref +4, Will +3
Abilities:
Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills:
Listen +5, Spot +6
Feats:
Alertness, Iron Will, Track
Environment:
Cold mountains
(Scrag: Cold aquatic)
Organization:
Solitary or gang (2-4)
Challenge Rating:
5
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
+5

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll's rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.

Trolls speak Giant.

Combat

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Scrag

These cousins of the troll have the aquatic subtype. They dwell in any body of water in any climate. They have a base land speed of 20 feet and a swim speed of 40 feet and are found only in aquatic environments. They regenerate only if mostly immersed in water.

Troll Hunter

Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.

Combat

A troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt in darkness.

The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies.

Typical Ranger Spells Prepared (2; save DC 12 + spell level): 1st-entangle, resist energy.

Trolls as Characters

Troll characters possess the following racial traits.

  • +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.

-A troll's base land speed is 30 feet.

  • Darkvision out to 60 feet and low-light vision.
  • Racial Hit Dice: A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
  • Racial Skills: A troll's giant levels give it skill points equal to 9 x?(2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
  • Racial Feats: A troll's giant levels give it three feats.
  • +5 natural armor bonus.
  • Natural Weapons: Claw (1d6) and bite (1d6).
  • Special Attacks (see above): Rend, damage 2d6 + 1-1/2 times Str modifier.
  • Special Qualities: Regeneration 5, scent.
  • Automatic Languages: Giant. Bonus Languages: Common, Orc.
  • Favored Class: Fighter.
  • Level adjustment +5.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +9 melee (1d6+6), or 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)

feats: ALERTNESS, IRON WILL, TRACK, ,