Name | Wight |
---|---|
Sorted Name | Wight |
Family | Wight |
Size and Type | Medium Undead |
Hit Dice Count | 4 |
Hit Dice | 4d12 (26 hp) |
Random Hit Points | 4d12 - 0 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple | +2/+3 |
Attack | Slam +3 melee (1d4+1 plus energy drain) |
Full Attack | Slam +3 melee (1d4+1 plus energy drain) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Create spawn, energy drain |
Special Qualities | Darkvision 60 ft., undead traits |
Saves | Fort +1, Ref +2, Will +5 |
Abilities | Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 |
Skills | Hide +8, Listen +7, Move Silently +16, Spot +7 |
Feats | Alertness, Blind-Fight |
Environment | Any |
Challenge Rating | 3 |
Organization | Solitary, pair, gang (3-5), or pack (6-11) |
Treasure | None |
Alignment | Always lawful evil |
Advancement | 5-8 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Wight; CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee (1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn, energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref +2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness, Blind-Fight |
Wight
A wight's appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human. Wights speak Common. CombatWights attack by hammering with their fists. Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. Energy Drain (Su): Living creatures hit by a wight's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points. Skills: Wights have a +8 racial bonus on Move Silently checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +3 melee (1d4+1 plus energy drain), or Slam +3 melee (1d4+1 plus energy drain)
feats: ALERTNESS, BLIND-FIGHT, ,