Name | Legendary Bear |
---|---|
Sorted Name | Bear, Legendary |
Family | Legendary Animal |
Size and Type | Large Animal |
Hit Dice Count | 20 |
Hit Dice | 20d8+140 (230 hp) |
Random Hit Points | 20d8+140 - 140 |
Initiative | +6 (+2 Dex, +4 Improved Initiative) |
Speed | 50 ft. |
Armor Class | 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 |
Base Attack/Grapple | +15/+32 |
Attack | Claw +27 (2d6+13) melee |
Full Attack | 2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab |
Special Qualities | Scent |
Saves | Fort +19, Ref +14, Will +11 |
Abilities | Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12 |
Skills | Climb +15, Jump +21, Listen +14, Spot +14, Swim +20 |
Feats | Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track |
Environment | Any forest, hill, mountains, plains, and underground |
Challenge Rating | 9 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always neutral |
Advancement | 21-40 HD (Large) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Legendary bear; CR 9; Large animal; HD 20d8+140; hp 230; Init +6 (+2 Dex, +4 Improved Initiative); Spd 50 ft.; AC 21 (-1 size, +2 dex, +10 natural), touch 11, flat-footed 19; Base Atk +15; Grp +32; Atk +27 melee (2d6+13, claw); Full Atk +27 melee (2d6+13, 2 claws) and +22 melee (4d6+6, bite); Space/Reach 10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort +19, Ref +14, Will +11; Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12 Skills and Feats: Climb +15, Jump +21, Listen +14, Spot +14, Swim +20; Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track |
Legendary Animal
Legendary BearCombatImproved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack. Legendary TigerCombatPounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake. Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake. Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +27 (2d6+13) melee, or 2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee
feats: ALERTNESS, ATHLETIC, ENDURANCE, IMPROVED INITIATIVE, IRON WILL, RUN, TRACK, ,