Minor Xorn

MapTool Token

NameMinor Xorn
Sorted NameXorn, Minor
FamilyXorn
Size and TypeSmall Outsider (Extraplanar, Earth)
Hit Dice Count3
Hit Dice3d8+9 (22 hp)
Random Hit Points3d8+9 - 6
Initiative+0
Speed20 ft. (4 squares), burrow 20 ft.
Armor Class23 (+1 size, +12 natural), touch 11, flat-footed 23
Base Attack/Grapple/
Attack

Bite +6 melee (2d8+2)

Full Attack

Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.

SavesFort +5, Ref +3, Will +3
AbilitiesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills

Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground)

Feats

Multiattack, Toughness

EnvironmentElemental Plane of Earth
Challenge Rating3
Organization

Solitary, pair, or cluster (3-5)

TreasureNone
AlignmentUsually neutral
Advancement4-6 HD (Small)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Minor xorn; CR 3; Small outsider (extraplanar, earth); HD 3d8+9; hp 22; Init +0; Spd 20 ft. (4 squares), burrow 20 ft.; AC 23 (+1 size, +12 natural), touch 11, flat-footed 23; Base Atk ; Atk +6 melee (2d8+2, bite); Full Atk +6 melee (2d8+2, bite) and +4 melee (1d3+1, 3 claws); Space/Reach 5 ft./5 ft.; SA -; SQ All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.; AL N; SV Fort +5, Ref +3, Will +3; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills and Feats: Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground); Multiattack, Toughness

Xorn

Minor Xorn
Small Outsider (Extraplanar, Earth)
Hit Dice:
3d8+9 (22 hp)
Initiative:
+0
Speed:
20 ft. (4 squares), burrow 20 ft.
Armor Class:
23 (+1 size, +12 natural), touch 11, flat-footed 23
Attack:
Bite +6 melee (2d8+2)
Full Attack:
Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.
Saves:
Fort +5, Ref +3, Will +3
Abilities:
Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Skills:
Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground)
Feats:
Multiattack, Toughness
Environment:
Elemental Plane of Earth
Organization:
Solitary, pair, or cluster (3-5)
Challenge Rating:
3
Treasure:
None
Alignment:
Usually neutral
Advancement:
4-6 HD (Small)
Level Adjustment:
-

Minor xorns are about 3 feet tall and wide and weigh about 120 pounds. Average xorns are about 5 feet tall and wide, weighing about 600 pounds. Elder xorns are about 8 feet tall and wide and weigh about 9,000 pounds.

Xorns speak Common and Terran.

Combat

Xorns do not attack fleshly beings except to defend themselves or their property, since they cannot digest meat. Xorns are indifferent to creatures of the Material Plane-with the sole exception of anyone carrying a significant amount of precious metals or minerals, which xorns eat. They can smell food up to 20 feet away. A xorn can be quite aggressive when seeking food, especially on the Material Plane, where such sustenance is harder to find than it is on its native plane.

A xorn's favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack.

All-Around Vision (Ex): A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.

Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 melee (2d8+2), or Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1)

feats: MULTIATTACK, TOUGHNESS, ,