Worker Giant Ant

MapTool Token

NameWorker Giant Ant
Sorted NameGiant Ant, Worker
FamilyGiant Ant
Size and TypeMedium Vermin
Hit Dice Count2
Hit Dice2d8 (9 hp)
Random Hit Points2d8 - 0
Initiative+0
Speed50 ft. (10 squares), climb 20 ft.
Armor Class17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple+1/+1
Attack

Bite +1 melee (1d6)

Full Attack

Bite +1 melee (1d6)

Space/Reach5 ft./5 ft.
Special AttacksImproved grab
Special Qualities

Scent, vermin traits

SavesFort +3, Ref +0, Will +0
AbilitiesStr 10, Dex 10, Con 10, Int -, Wis 11, Cha 9
Skills

Climb +8

Bonus Feats

Track

EnvironmentTemperate plains
Challenge Rating1
Organization

Gang (2-6) or crew (6-11 plus 1 giant ant soldier)

TreasureNone
Advancement3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Worker giant ant; CR 1; Medium vermin; HD 2d8; hp 9; Init +0; Spd 50 ft. (10 squares), climb 20 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +1; Atk +1 melee (1d6, bite); Full Atk +1 melee (1d6, bite); Space/Reach 5 ft./5 ft.; SA Improved grab; SQ Scent, vermin traits; AL N; SV Fort +3, Ref +0, Will +0; Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9

Skills and Feats: Climb +8; Track

Giant Ant

Giant Ant, Worker
Medium Vermin
Hit Dice:
2d8 (9 hp)
Initiative:
+0
Speed:
50 ft. (10 squares), climb 20 ft.
Armor Class:
17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+1/+1
Attack:
Bite +1 melee (1d6)
Full Attack:
Bite +1 melee (1d6)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Scent, vermin traits
Saves:
Fort +3, Ref +0, Will +0
Abilities:
Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9
Skills:
Climb +8
Feats:
Track B
Environment:
Temperate plains
Organization:
Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Challenge Rating:
1
Treasure:
None
Advancement:
3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment:
-

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +1 melee (1d6), or Bite +1 melee (1d6)

feats: TRACK,