Name | Large Monstrous Centipede |
---|---|
Sorted Name | Monstrous Centipede, Large |
Family | Monstrous Centipede |
Size and Type | Large Vermin |
Hit Dice Count | 3 |
Hit Dice | 3d8 (13 hp) |
Random Hit Points | 3d8 - 0 |
Initiative | +2 |
Speed | 40 ft. (8 squares), climb 40 ft. |
Armor Class | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +2/+7 |
Attack | Bite +3 melee (1d8+1 plus poison) |
Full Attack | Bite +3 melee (1d8+1 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison |
Special Qualities | Darkvision 60 ft., vermin traits |
Saves | Fort +3, Ref +3, Will +1 |
Abilities | Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2 |
Skills | Climb +10, Hide +6, Spot +4 |
Bonus Feats | Weapon Finesse |
Environment | Underground |
Challenge Rating | 1 |
Organization | Solitary or colony (2-5) |
Advancement | 4-5 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Large monstrous centipede; CR 1; Large vermin; HD 3d8; hp 13; Init +2; Spd 40 ft. (8 squares), climb 40 ft.; AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +2; Grp +7; Atk +3 melee (1d8+1 plus poison, bite); Full Atk +3 melee (1d8+1 plus poison, bite); Space/Reach 10 ft./5 ft.; SA Poison; SQ Darkvision 60 ft., vermin traits; AL N; SV Fort +3, Ref +3, Will +1; Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2 Skills and Feats: Climb +10, Hide +6, Spot +4; Weapon Finesse |
Monstrous Centipede
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede's size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage. Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +3 melee (1d8+1 plus poison), or Bite +3 melee (1d8+1 plus poison)
feats: WEAPON FINESSE,