Name | Medium Monstrous Scorpion |
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Sorted Name | Monstrous Scorpion, Medium |
Family | Monstrous Scorpion |
Size and Type | Medium Vermin |
Hit Dice Count | 2 |
Hit Dice | 2d8+4 (13 hp) |
Random Hit Points | 2d8+4 - 4 |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple | +1/+2 |
Attack | Claw +2 melee (1d4+1) |
Full Attack | 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Constrict 1d4+1, improved grab, poison |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves | Fort +5, Ref +0, Will +0 |
Abilities | Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
Skills | Climb +5, Hide +4, Spot +4 |
Feats | - |
Environment | Warm deserts |
Challenge Rating | 1 |
Organization | Solitary or colony (2-5) |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Medium monstrous scorpion; CR 1; Medium vermin; HD 2d8+4; hp 13; Init +0; Spd 40 ft. (8 squares); AC 14 (+4 natural), touch 10, flat-footed 14; Base Atk +1; Grp +2; Atk +2 melee (1d4+1, claw); Full Atk +2 melee (1d4+1, 2 claws) and -3 melee (1d4 plus poison, sting); Space/Reach 5 ft./5 ft.; SA Constrict 1d4+1, improved grab, poison; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N; SV Fort +5, Ref +0, Will +0; Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills and Feats: Climb +5, Hide +4, Spot +4; - |
Monstrous Scorpion
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +2 melee (1d4+1), or 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison)
feats: -, ,