Mu Spore

MapTool Token

NameMu Spore
Sorted NameMu Spore
FamilyMu Spore
Size and TypeColossal Plant
Hit Dice Count35
Hit Dice35d8+315 (472 hp)
Random Hit Points35d8+315 - 315
Initiative+5 (-3 Dex, +8 Superior Initiative)
Speed40 ft.
Armor Class27 (-3 Dex, -8 size, +28 natural), touch -1, flat-footed 27
Base Attack/Grapple+26/+55
Attack

Tendril +31 (2d6+13/19-20) melee

Full Attack

4 tendrils +31 (2d6+13/19-20) melee, 1 bite +26 (4d6+6/19-20) melee

Space/Reach30 ft./30 ft.
Special AttacksSpore cough, improved grab, swallow whole
Special Qualities

Acid resistance 20, blindsight 210 ft., damage reduction 10/epic, fast healing 10, plant traits, sticky

SavesFort +28, Ref +8, Will +20
AbilitiesStr 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28
Skills

Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47

Feats

Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack

Epic Feats

Epic Reflexes, Epic Toughness (x3), Superior Initiative

EnvironmentAny
Challenge Rating21
Organization

Solitary, pair, or polyp (3-7)

TreasureStandard
AlignmentUsually chaotic neutral
Advancement36+ HD (Colossal)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Mu spore; CR 21; Colossal plant; HD 35d8+315; hp 472; Init +5 (-3 Dex, +8 Superior Initiative); Spd 40 ft.; AC 27 (-3 dex, -8 size, +28 natural), touch -1, flat-footed 27; Base Atk +26; Grp +55; Atk +31 melee (2d6+13/19-20, tendril); Full Atk +31 melee (2d6+13/19-20, 4 tendrils) and +26 melee (4d6+6/19-20, 1 bite); Space/Reach 30 ft./30 ft.; SA Spore cough, improved grab, swallow whole; SQ Acid resistance 20, blindsight 210 ft., damage reduction 10/epic, fast healing 10, plant traits, sticky; AL CN; SV Fort +28, Ref +8, Will +20; Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28

Skills and Feats: Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47; Cleave, Epic Reflexes, Epic Toughness (x3), Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack, Superior Initiative

Mu Spore

Mu Spore
Colossal Plant
Hit Dice:
35d8+315 (472 hp)
Initiative:
+5 (-3 Dex, +8 Superior Initiative)
Speed:
40 ft.
Armor Class:
27 (-3 Dex, -8 size, +28 natural), touch -1, flat-footed 27
Base Attack/Grapple:
+26/+55
Attack:
Tendril +31 (2d6+13/19-20) melee
Full Attack:
4 tendrils +31 (2d6+13/19-20) melee, 1 bite +26 (4d6+6/19-20) melee
Space/Reach:
30 ft./30 ft.
Special Attacks:
Spore cough, improved grab, swallow whole
Special Qualities:
Acid resistance 20, blindsight 210 ft., damage reduction 10/epic, fast healing 10, plant traits, sticky
Saves:
Fort +28, Ref +8, Will +20
Abilities:
Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28
Skills:
Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47
Feats:
Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack
Epic Feats:
Epic Reflexes, Epic Toughness (x3), Superior Initiative
Environment:
Any
Organization:
Solitary, pair, or polyp (3-7)
Challenge Rating:
21
Treasure:
Standard
Alignment:
Usually chaotic neutral
Advancement:
36+ HD (Colossal)

Mu spores speak Common and Terran.

A mu spore's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Spore Cough (Su): Once every 1d4 rounds a mu spore can release a cloud of burrowing spores. This spore cough is treated as a 100-foot-cone breath weapon. The burrowing spores deal 20d8 points of Damage to all creatures and structures in the area, or half Damage to any creatures that make a Reflex save (DC 36). The DC is Charisma-based.

Improved Grab (Ex): If a mu spore hits with a tendril, it deals normal Damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Improved grab works only against Gargantuan and smaller opponents. The mu spore has the option to conduct the grapple normally, transfer the victim to its mouth as a free action, or simply use its tendril to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals the Damage given for the tendril.

Swallow Whole (Ex): If the mu spore begins its turn with an opponent held in its mouth, it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey and the opponent takes bite Damage. A swallowed creature takes the twice the Damage given for the mu spore's bite every round. A swallowed creature is considered grappled, while the creature that did the swallowing is not. A swallowed creature can try to cut its way free with any light piercing or slashing weapon, if it can deal 33 points of Damage in this fashion, or it can just try to escape the grapple. If the swallowed creature chooses the latter course, success puts it back in the mu spore's mouth, where it may be bitten or swallowed again.

Sticky (Ex): Sticky tendrils cover a mu spore, many more than the four main tendrils it uses for combat. Any creature that touches or successfully attacks a mu spore with a melee weapon is subject to a free improved grab check by the mu spore, as if the mu spore had success-fully attacked the creature with a tendril. A creature wielding a melee weapon must immediately relinquish its grip on its weapon, or proceed with the grapple check. If the subject relinquishes its grip on its weapon, the weapon is swallowed the following round. Creatures who attack the mu spore in melee without a weapon they can release (such as those with natural attacks only) do not have this option.

Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Tendril +31 (2d6+13/19-20) melee, or 4 tendrils +31 (2d6+13/19-20) melee, 1 bite +26 (4d6+6/19-20) melee

feats: CLEAVE, GREAT CLEAVE, IMPROVED CRITICAL (BITE), IMPROVED CRITICAL (TENDRIL), IMPROVED INITIATIVE, LIGHTNING REFLEXES, POWER ATTACK, , EPIC REFLEXES, EPIC TOUGHNESS (X3), SUPERIOR INITIATIVE