Name | 1st-Level Warrior Half-Giant |
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Sorted Name | Half-Giant, 1st-Level Warrior |
Family | Half-Giant |
Size and Type | Medium Giant (Psionic) |
Hit Dice Count | 1 |
Hit Dice | 1d8+2 (6 hp) |
Random Hit Points | 1d8+2 - 2 |
Initiative | -1 |
Speed | 30 ft. (6 squares) |
Armor Class | 13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13 |
Base Attack/Grapple | +1/+7 |
Attack | Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
Full Attack | Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Psi-like abilities |
Special Qualities | Fire acclimated, giant's stature, low-light vision |
Saves | Fort +4, Ref -1, Will -1 |
Abilities | Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8 |
Skills | Listen +1, Spot +1 |
Feats | Weapon Focus (greatsword) |
Environment | Warm desert |
Challenge Rating | 1 |
Organization | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Treasure | Standard |
Alignment | Usually neutral good |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | 1st-level warrior half-giant; CR 1; Medium giant (psionic); HD 1d8+2; hp 6; Init -1; Spd 30 ft. (6 squares); AC 13 (-1 dex, +4 scale mail), touch 9, flat-footed 13; Base Atk +1; Grp +7; Atk +4 melee (3d6+3/19-20, large greatsword) or +0 ranged (1d8+2, large javelin); Full Atk +4 melee (3d6+3/19-20, large greatsword) or +0 ranged (1d8+2, large javelin); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Fire acclimated, giant's stature, low-light vision; AL NG; SV Fort +4, Ref -1, Will -1; Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8 Skills and Feats: Listen +1, Spot +1; Weapon Focus (greatsword) |
Half-Giant
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women. Half-giants speak Common. Many also learn Giant. CombatBecause of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes. Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based. Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category. The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Half-Giants as CharactersHalf-giant characters possess the following racial traits.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2), or Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)
feats: WEAPON FOCUS (GREATSWORD), ,