Prismasaurus

MapTool Token

NamePrismasaurus
Sorted NamePrismasaurus
FamilyPrismasaurus
Size and TypeHuge Magical Beast
Hit Dice Count60
Hit Dice60d10+620 (950 hp)
Random Hit Points60d10+620 - 540
Initiative+15 (+7 Dex, +8 Superior Initiative)
Speed30 ft.
Armor Class55 (-2 size, +7 Dex, +40 natural), touch 15, flat-footed 48
Base Attack/Grapple+60/+79
Attack

Bite +72 (8d10+11/19-20 (+1d6 on critical hit)) melee

Full Attack

Bite +72 melee (8d10+11/19-20 (+1d6 on critical hit)), tail +67 (10d6+5) melee

Space/Reach15 ft./10 ft.
Special AttacksPrismatic emanations
Special Qualities

Immunities, prismatic blur, spell resistance 38, damage reduction 10/-

SavesFort +41, Ref +39, Will +24
AbilitiesStr 32, Dex 25, Con 29, Int 4, Wis 19, Cha 10
Skills

Listen +37, Spot +38

Feats

Alertness, Cleave, Combat Reflexes, Dodge, Endurance, Great Cleave, Improved Critical (bite), Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (tail)

Epic Feats

Devastating Critical (bite), Epic Endurance, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Focus (tail), Overwhelming Critical (bite), Superior Initiative

EnvironmentAny sunny land
Challenge Rating28
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement61-90 HD (Huge); 91-150 HD (Gargantuan)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Prismasaurus; CR 28; Huge magical beast; HD 60d10+620; hp 950; Init +15 (+7 Dex, +8 Superior Initiative); Spd 30 ft.; AC 55 (-2 size, +7 dex, +40 natural), touch 15, flat-footed 48; Base Atk +60; Grp +79; Atk +72 melee (8d10+11/19-20 [+1d6 on critical hit], bite); Full Atk +72 melee (8d10+11/19-20 [+1d6 on critical hit], bite) and +67 melee (10d6+5, tail); Space/Reach 15 ft./10 ft.; SA Prismatic emanations; SQ Immunities, prismatic blur, spell resistance 38, damage reduction 10/-; AL N; SV Fort +41, Ref +39, Will +24; Str 32, Dex 25, Con 29, Int 4, Wis 19, Cha 10

Skills and Feats: Listen +37, Spot +38; Alertness, Cleave, Combat Reflexes, Devastating Critical (bite), Dodge, Endurance, Epic Endurance, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Focus (tail), Great Cleave, Improved Critical (bite), Improved Initiative, Overwhelming Critical (bite), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (tail)

Prismasaurus

Prismasaurus
Huge Magical Beast
Hit Dice:
60d10+620 (950 hp)
Initiative:
+15 (+7 Dex, +8 Superior Initiative)
Speed:
30 ft.
Armor Class:
55 (-2 size, +7 Dex, +40 natural), touch 15, flat-footed 48
Base Attack/Grapple:
+60/+79
Attack:
Bite +72 (8d10+11/19-20 (+1d6 on critical hit)) melee
Full Attack:
Bite +72 melee (8d10+11/19-20 (+1d6 on critical hit)), tail +67 (10d6+5) melee
Space/Reach:
15 ft./10 ft.
Special Attacks:
Prismatic emanations
Special Qualities:
Immunities, prismatic blur, spell resistance 38, damage reduction 10/-
Saves:
Fort +41, Ref +39, Will +24
Abilities:
Str 32, Dex 25, Con 29, Int 4, Wis 19, Cha 10
Skills:
Listen +37, Spot +38
Feats:
Alertness, Cleave, Combat Reflexes, Dodge, Endurance, Great Cleave, Improved Critical (bite), Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (tail)
Epic Feats:
Devastating Critical (bite), Epic Endurance, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Focus (tail), Overwhelming Critical (bite), Superior Initiative
Environment:
Any sunny land
Organization:
Solitary or pair
Challenge Rating:
28
Treasure:
None
Alignment:
Always neutral
Advancement:
61-90 HD (Huge); 91-150 HD (Gargantuan)

Combat

Prismatic Emanations (Su): The reflected and refracted light from the prismasaurus's crystalline ridge functions very similarly to the prismatic spray spell. Any creature of less than 8 HD that is within 30 feet of the creature is automatically blinded for 2d4 rounds. In addition, any creature within 20 feet of the prismasaurus is randomly struck by one or more rays of light, as determined by the table that accompanies the prismatic spray spell. This effect is as the prismatic spray spell in a 30-foot-radius spread, but is otherwise as cast by a 20th-level caster. The save DC for the prismatic spray effects is 49.

Immunities (Su): It is immune to poison, gases, petrification, and mind-affecting attacks.

Prismatic Blur (Ex): The reflected and refracted light that constantly surrounds the creature blurs the creature's outline and makes it difficult to properly target. All melee and ranged attacks against the creature have a 50% miss chance.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +72 (8d10+11/19-20 (+1d6 on critical hit)) melee, or Bite +72 melee (8d10+11/19-20 (+1d6 on critical hit)), tail +67 (10d6+5) melee

feats: ALERTNESS, CLEAVE, COMBAT REFLEXES, DODGE, ENDURANCE, GREAT CLEAVE, IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (TAIL), , DEVASTATING CRITICAL (BITE), EPIC ENDURANCE, EPIC TOUGHNESS (X4), EPIC WEAPON FOCUS (BITE), EPIC WEAPON FOCUS (TAIL), OVERWHELMING CRITICAL (BITE), SUPERIOR INITIATIVE