Flesh Harrower Puppeteer

MapTool Token

NameFlesh Harrower Puppeteer
Sorted NamePuppeteer, Flesh Harrower
FamilyPuppeteer
Size and TypeSmall Magical Beast (Psionic)
Hit Dice Count3
Hit Dice3d10+15 (31 hp)
Random Hit Points3d10+15 - 15
Initiative+3
Speed20 ft. (4 squares)
Armor Class16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple+3/+1
Attack

Bite +6 melee (1d6+2)

Full Attack

Bite +6 melee (1d6+2) and 2 tail blades +1 melee (1d4+1)

Space/Reach5 ft./5 ft.
Special AttacksPsi-like abilities
Special Qualities

Blindsight 60 ft., telepathy 20 ft.

SavesFort +8, Ref +6, Will +4
AbilitiesStr 14, Dex 17, Con 21, Int 11, Wis 12, Cha 12
Skills

Hide +10, Move Silently +6, Listen +6, Spot +6

Feats

Alertness, Iron Will

EnvironmentUnderground
Challenge Rating2
Organization

Solitary or cluster (2-5)

TreasureNone
AlignmentAlways neutral
Advancement4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Flesh harrower puppeteer; CR 2; Small magical beast (psionic); HD 3d10+15; hp 31; Init +3; Spd 20 ft. (4 squares); AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +3; Grp +1; Atk +6 melee (1d6+2, bite); Full Atk +6 melee (1d6+2, bite) and +1 melee (1d4+1, 2 tail blades); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Blindsight 60 ft., telepathy 20 ft.; AL N; SV Fort +8, Ref +6, Will +4; Str 14, Dex 17, Con 21, Int 11, Wis 12, Cha 12

Skills and Feats: Hide +10, Move Silently +6, Listen +6, Spot +6; Alertness, Iron Will

Puppeteer, Flesh Harrower

Puppeteer, Flesh Harrower
Small Magical Beast (Psionic)
Hit Dice:
3d10+15 (31 hp)
Initiative:
+3
Speed:
20 ft. (4 squares)
Armor Class:
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+3/+1
Attack:
Bite +6 melee (1d6+2)
Full Attack:
Bite +6 melee (1d6+2) and 2 tail blades +1 melee (1d4+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Psi-like abilities
Special Qualities:
Blindsight 60 ft., telepathy 20 ft.
Saves:
Fort +8, Ref +6, Will +4
Abilities:
Str 14, Dex 17, Con 21, Int 11, Wis 12, Cha 12
Skills:
Hide +10, Move Silently +6, Listen +6, Spot +6
Feats:
Alertness, Iron Will
Environment:
Underground
Organization:
Solitary or cluster (2-5)
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment:
-

Combat

Psi-Like Abilities: 3/day-concealing amorpha, hustle, mental barrier; 1/day-vigor (+15 hp*). Manifester level 3rd.

*Includes augmentation for the flesh harrower's manifester level.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 melee (1d6+2), or Bite +6 melee (1d6+2) and 2 tail blades +1 melee (1d4+1)

feats: ALERTNESS, IRON WILL, ,