Name | Three-Headed Sirrush |
---|---|
Sorted Name | Sirrush, Three-Headed |
Family | Sirrush |
Size and Type | Large Magical Beast |
Hit Dice Count | 45 |
Hit Dice | 45d10+855 (1,102 hp) |
Random Hit Points | 45d10+855 - 855 |
Initiative | +25 (+17 Dex, +8 Superior Initiative) |
Speed | 120 ft. |
Armor Class | 50 (+17 Dex, -1 size, +24 natural), touch 26, flat-footed 33 |
Base Attack/Grapple | +45/+67 |
Attack | Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee |
Full Attack | 4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Pounce, stunning roar |
Special Qualities | Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15 |
Saves | Fort +45, Ref +43, Will +33 |
Abilities | Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33 |
Skills | Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64 |
Feats | Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
Epic Feats | Blinding Speed (x6), Overwhelming Critical (claw), Superior Initiative |
Environment | Any |
Challenge Rating | 28 |
Organization | Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes). |
Treasure | Standard |
Alignment | Usually chaotic neutral |
Advancement | 46-55 HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Three-headed sirrush; CR 28; Large magical beast; HD 45d10+855; hp 1,102; Init +25 (+17 Dex, +8 Superior Initiative); Spd 120 ft.; AC 50 (+17 dex, -1 size, +24 natural), touch 26, flat-footed 33; Base Atk +45; Grp +67; Atk +63 melee (3d6+18/19-20 [+1d6 on critical hit], claw); Full Atk +63 melee (3d6+18/19-20 [+1d6 on critical hit], 4 claws) and +61 melee (4d6+9, 3 bites); Space/Reach 10 ft./5 ft.; SA Pounce, stunning roar; SQ Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15; AL CN; SV Fort +45, Ref +43, Will +33; Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33 Skills and Feats: Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64; Blinding Speed (x6), Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (claw) |
Three-Headed Sirrush
Sirrushes speak Sylvan and Draconic. A sirrush's natural weapons are treated as epic for the purpose of overcoming damage reduction. CombatStunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a Fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action. Headloss Resistance (Ex): A sirrush's thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a Fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker's Str modifier). On a failed save, the sirrush's head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack). |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, or 4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee
feats: CLEAVE, GREAT CLEAVE, IMPROVED CRITICAL (CLAW), IMPROVED INITIATIVE, MULTIATTACK, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), , BLINDING SPEED (X6), OVERWHELMING CRITICAL (CLAW), SUPERIOR INITIATIVE