Name | Tayellah |
---|---|
Sorted Name | Tayellah |
Family | Tayellah |
Size and Type | Gargantuan Magical Beast |
Hit Dice Count | 34 |
Hit Dice | 34d10+448 (635 hp) |
Random Hit Points | 34d10+448 - 408 |
Initiative | +27 (+19 Dex, +8 Superior Initiative) |
Speed | 100 ft. |
Armor Class | 44 (+19 Dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25 |
Base Attack/Grapple | +34/+57 |
Attack | Claw +52 (2d8+11) melee |
Full Attack | 2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee |
Space/Reach | 20 ft./15 ft. |
Special Attacks | Pounce, improved grab, rake 4d6+15 |
Special Qualities | Spell resistance 34, damage reduction 10/epic |
Saves | Fort +31, Ref +38, Will +22 |
Abilities | Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19 |
Skills | Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48 |
Feats | Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse |
Epic Feats | Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative, |
Environment | Any temperate or cold land |
Challenge Rating | 24 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always neutral |
Advancement | 35-68 HD (Gargantuan); 69-102 HD (Colossal) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Tayellah; CR 24; Gargantuan magical beast; HD 34d10+448; hp 635; Init +27 (+19 Dex, +8 Superior Initiative); Spd 100 ft.; AC 44 (+19 dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25; Base Atk +34; Grp +57; Atk +52 melee (2d8+11, claw); Full Atk +52 melee (2d8+11, 2 claws) and +47 melee (2d6+5, 3 bites) and +39 melee (3d6+5 plus poison, sting); Space/Reach 20 ft./15 ft.; SA Pounce, improved grab, rake 4d6+15; SQ Spell resistance 34, damage reduction 10/epic; AL N; SV Fort +31, Ref +38, Will +22; Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19 Skills and Feats: Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48; Combat Reflexes, Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Improved Initiative, Iron Will, Superior Initiative, Track, Weapon Finesse, Weapon Focus (bite), Weapon Focus (claw) |
Tayellah
A tayellah's natural weapons are treated as epic for the purpose of overcoming damage reduction. CombatPoison (Ex): Sting, Fort save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Constitution-based. Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake. Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of Damage each. If the tayellah pounces on an opponent, it can also rake. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +52 (2d8+11) melee, or 2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee
feats: COMBAT REFLEXES, IMPROVED INITIATIVE, IRON WILL, TRACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WEAPON FINESSE, , EPIC TOUGHNESS (X2), EPIC WEAPON FOCUS (BITE), EPIC WEAPON FOCUS (CLAW), SUPERIOR INITIATIVE,