Name | Elder Titan |
---|---|
Sorted Name | Titan, Elder |
Family | Titan, Elder |
Size and Type | Colossal Outsider (Extraplanar) |
Hit Dice Count | 70 |
Hit Dice | 70d8+700 (1,015 hp) |
Random Hit Points | 70d8+700 - 700 |
Initiative | +0 |
Speed | 150 ft. |
Armor Class | 58 (-8 size, +32 natural, +24 insight), touch 26, flat-footed 58 |
Base Attack/Grapple | +70/+104 |
Attack | Colossal +5 warhammer +87 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19-20) ranged |
Full Attack | Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19-20) ranged |
Space/Reach | 30 ft./30 ft. |
Special Attacks | Spell-like abilities, spells |
Special Qualities | Damage reduction 20/epic, spell resistance 40 |
Saves | Fort +47, Ref +37, Will +50 |
Abilities | Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26 |
Skills | Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86 |
Feats | Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin) |
Epic Feats | Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot |
Environment | Any |
Challenge Rating | 30 |
Organization | Solitary |
Treasure | Standard |
Alignment | Always neutral |
Advancement | 71-140 HD (Colossal) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Elder titan; CR 30; Colossal outsider (extraplanar); HD 70d8+700; hp 1,015; Init +0; Spd 150 ft.; AC 58 (-8 size, +32 natural, +24 insight), touch 26, flat-footed 58; Base Atk +70; Grp +104; Atk +5 melee warhammer +87 (4d8+30/19-20 [+2d6 on critical hit], colossal) or +5 ranged javelin +70 (2d10+22/19-20, colossal); Full Atk +5 melee warhammer +87/+82/+77/+72 (4d8+30/19-20 [+2d6 on critical hit], colossal) or +5 ranged javelin +70/+65/+60/+55 (2d10+22/19-20, colossal); Space/Reach 30 ft./30 ft.; SA Spell-like abilities, spells; SQ Damage reduction 20/epic, spell resistance 40; AL N; SV Fort +47, Ref +37, Will +50; Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26 Skills and Feats: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86; Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Blind-Fight, Cleave, Combat Expertise, Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Great Cleave, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Overwhelming Critical (warhammer), Polyglot, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer) |
Titan, Elder
An elder titan's natural weapons are treated as epic for the purpose of overcoming damage reduction. CombatSpell-Like Abilities: At will-alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day-antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based. Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Colossal +5 warhammer +87 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19-20) ranged, or Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19-20) ranged
feats: BLIND-FIGHT, CLEAVE, COMBAT EXPERTISE, GREAT CLEAVE, IMPROVED CRITICAL (WARHAMMER), IMPROVED CRITICAL (JAVELIN), IMPROVED SUNDER, POWER ATTACK, SILENT SPELL, STILL SPELL, WEAPON FOCUS (WARHAMMER), WEAPON FOCUS (JAVELIN), , AUTOMATIC SILENT SPELL (0- THROUGH 9TH LEVEL SPELLS), AUTOMATIC STILL SPELL (0- THROUGH 9TH LEVEL SPELLS), DEVASTATING CRITICAL (WARHAMMER), EPIC SPELLCASTING, EPIC WEAPON FOCUS (WARHAMMER), EPIC WEAPON FOCUS (JAVELIN), OVERWHELMING CRITICAL (WARHAMMER), POLYGLOT