Vermiurge

MapTool Token

NameVermiurge
Sorted NameVermiurge
FamilyVermiurge
Size and TypeLarge Aberration
Hit Dice Count42
Hit Dice42d8+546 (735 hp)
Random Hit Points42d8+546 - 546
Initiative+11 (+7 Dex, +4 Improved Initiative)
Speed50 ft., fly 90 ft. (perfect)
Armor Class40 (+3 Dex, -1 size, +24 natural), touch 16, flat-footed 37
Base Attack/Grapple+31/+47
Attack

Sting +43 (1d6+12/19-20 plus poison) melee

Full Attack

Sting +43 (1d6+12/19-20 plus poison) melee, 4 pincers +41 (2d8+6/19-20) melee, bite +40 (3d6+6 plus poison) melee

Space/Reach5 ft./5 ft.
Special AttacksAura of doom, concealing aura, frightful presence, poison, spell-like abilities
Special Qualities

Damage reduction 10/epic, darkvision 60 ft., fast healing 10, immune to all mind-affecting effects, low-light vision, spell resistance 34; scent

SavesFort +29, Ref +21, Will +38
AbilitiesStr 34, Dex 25, Con 36, Int 14, Wis 40, Cha 44
Skills

Heal +24, Hide +33, Jump +45, Knowledge (nature) +34, Listen +47, Move Silently +33, Spot +47

Feats

Alertness, Cleave, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (pincers), Improved Critical (sting), Improved Initiative, Multiattack, Power Attack, Weapon Focus (pincers), Weapon Focus (sting)

Epic Feats

Blinding Speed

EnvironmentAny
Challenge Rating24
Organization

Solitary

TreasureStandard
AlignmentUsually lawful neutral
Advancement43-52 HD (Large); 53-70 HD (Huge)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Vermiurge; CR 24; Large aberration; HD 42d8+546; hp 735; Init +11 (+7 Dex, +4 Improved Initiative); Spd 50 ft., fly 90 ft. (perfect); AC 40 (+3 dex, -1 size, +24 natural), touch 16, flat-footed 37; Base Atk +31; Grp +47; Atk +43 melee (1d6+12/19-20 plus poison, sting); Full Atk +43 melee (1d6+12/19-20 plus poison, sting) and +41 melee (2d8+6/19-20, 4 pincers) and +40 melee (3d6+6 plus poison, bite); Space/Reach 5 ft./5 ft.; SA Aura of doom, concealing aura, frightful presence, poison, spell-like abilities; SQ Damage reduction 10/epic, darkvision 60 ft., fast healing 10, immune to all mind-affecting effects, low-light vision, spell resistance 34; scent; AL LN; SV Fort +29, Ref +21, Will +38; Str 34, Dex 25, Con 36, Int 14, Wis 40, Cha 44

Skills and Feats: Heal +24, Hide +33, Jump +45, Knowledge (nature) +34, Listen +47, Move Silently +33, Spot +47; Alertness, Blinding Speed, Cleave, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (pincers), Improved Critical (sting), Improved Initiative, Multiattack, Power Attack, Weapon Focus (pincers), Weapon Focus (sting)

Vermiurge

Vermiurge
Large Aberration
Hit Dice:
42d8+546 (735 hp)
Initiative:
+11 (+7 Dex, +4 Improved Initiative)
Speed:
50 ft., fly 90 ft. (perfect)
Armor Class:
40 (+3 Dex, -1 size, +24 natural), touch 16, flat-footed 37
Base Attack/Grapple:
+31/+47
Attack:
Sting +43 (1d6+12/19-20 plus poison) melee
Full Attack:
Sting +43 (1d6+12/19-20 plus poison) melee, 4 pincers +41 (2d8+6/19-20) melee, bite +40 (3d6+6 plus poison) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Aura of doom, concealing aura, frightful presence, poison, spell-like abilities
Special Qualities:
Damage reduction 10/epic, darkvision 60 ft., fast healing 10, immune to all mind-affecting effects, low-light vision, spell resistance 34; scent
Saves:
Fort +29, Ref +21, Will +38
Abilities:
Str 34, Dex 25, Con 36, Int 14, Wis 40, Cha 44
Skills:
Heal +24, Hide +33, Jump +45, Knowledge (nature) +34, Listen +47, Move Silently +33, Spot +47
Feats:
Alertness, Cleave, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (pincers), Improved Critical (sting), Improved Initiative, Multiattack, Power Attack, Weapon Focus (pincers), Weapon Focus (sting)
Epic Feats:
Blinding Speed
Environment:
Any
Organization:
Solitary
Challenge Rating:
24
Treasure:
Standard
Alignment:
Usually lawful neutral
Advancement:
43-52 HD (Large); 53-70 HD (Huge)

Vermiurges speak Terran.

A vermiurge's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Aura of Doom (Su): A vermiurge is constantly affected as if by a crown of vermin spell (epic spell) cast by a 42nd-level caster. As per the spell, a vermiurge may completely suppress the aura of insects as desired. A vermiurge's aura of doom constantly replenishes itself at a rate of 200 vermin per round (unlimited duration). When vermin die off either by being slain or by dealing Damage to another creature, the aura does not permanently collapse, even if all the vermin are slain or if all 1,000 vermin deal their Damage in 1 round. As soon as any vermin are replenished, they participate normally in the crown of vermin effect.

Concealing Aura (Ex): Its aura of doom constantly provides a vermiurge with nine-tenths concealment, so all attacks made against it have a 40% miss chance.

Frightful Presence (Su): This ability takes effect automatically when the vermiurge first engages its aura of doom. It affects only opponents with fewer Hit Dice or levels than the creature has. The affected creature must make a successful Will save (DC 48) or become shaken. Success indicates that the target is immune to that creature's frightful presence for one day. The save DC is Charisma-based.

Poison (Ex): Sting or bite, Fort save (DC 44); initial Damage 1d6 temporary Con, secondary Damage 2d6 temporary Con. The save DC is Constitution-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Sting +43 (1d6+12/19-20 plus poison) melee, or Sting +43 (1d6+12/19-20 plus poison) melee, 4 pincers +41 (2d8+6/19-20) melee, bite +40 (3d6+6 plus poison) melee

feats: ALERTNESS, CLEAVE, COMBAT REFLEXES, DODGE, GREAT CLEAVE, GREAT FORTITUDE, IMPROVED BULL RUSH, IMPROVED CRITICAL (PINCERS), IMPROVED CRITICAL (STING), IMPROVED INITIATIVE, MULTIATTACK, POWER ATTACK, WEAPON FOCUS (PINCERS), WEAPON FOCUS (STING), , BLINDING SPEED