Baboon

MapTool Token

NameBaboon
Sorted NameBaboon
FamilyBaboon
Size and TypeMedium Animal
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+2
Speed40 ft. (8 squares), climb 30 ft.
Armor Class13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple+0/+2
Attack

Bite +2 melee (1d6+3)

Full Attack

Bite +2 melee (1d6+3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +3, Ref +4, Will +1
AbilitiesStr 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Skills

Climb +10, Listen +5, Spot +5

Feats

Alertness

EnvironmentWarm plains
Challenge Rating1/2
Organization

Solitary or troop (10-40)

Advancement2-3 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Baboon; CR 1/2; Medium animal; HD 1d8+1; hp 5; Init +2; Spd 40 ft. (8 squares), climb 30 ft.; AC 13 (+2 dex, +1 natural), touch 12, flat-footed 11; Base Atk +0; Grp +2; Atk +2 melee (1d6+3, bite); Full Atk +2 melee (1d6+3, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +3, Ref +4, Will +1; Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4

Skills and Feats: Climb +10, Listen +5, Spot +5; Alertness

Baboon

Baboon
Medium Animal
Hit Dice:
1d8+1 (5 hp)
Initiative:
+2
Speed:
40 ft. (8 squares), climb 30 ft.
Armor Class:
13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple:
+0/+2
Attack:
Bite +2 melee (1d6+3)
Full Attack:
Bite +2 melee (1d6+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +3, Ref +4, Will +1
Abilities:
Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Skills:
Climb +10, Listen +5, Spot +5
Feats:
Alertness
Environment:
Warm plains
Organization:
Solitary or troop (10-40)
Challenge Rating:
1/2
Advancement:
2-3 HD (Medium)
Level Adjustment:
-

Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Combat

Baboons usually attack in groups.

Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +2 melee (1d6+3), or Bite +2 melee (1d6+3)

feats: ALERTNESS, ,