Name | Scorpionfolk |
---|---|
Sorted Name | Scorpionfolk |
Family | Scorpionfolk |
Size and Type | Large Monstrous Humanoid |
Hit Dice Count | 12 |
Hit Dice | 12d8+12 (66 hp) |
Random Hit Points | 12d8+12 - 12 |
Environment | Warm desert, plains, and hills |
Challenge Rating | 7 |
Organization | Solitary, pair, company (3-5), patrol (6-20 plus 2-8 Medium monstrous scorpions plus 1 3rd-5th level ranger), or troop (21-40 plus 4-32 Medium monstrous scorpions and 1-4 Large monstrous scorpions plus 1 6th-8th level cleric plus 1 6th-8th level ranger) |
Version | MMII |
Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Sting +15 melee (1d8+4 plus poison (primary)) or Large heavy lance +11 melee (2d6+6/x3), or Sting +15 melee (1d8+4 plus poison (primary)) and 2 claws +13 melee (1d6+2), or Large heavy lance +11/+6/+1 melee (2d6+6/x3) and sting +13 melee (1d8+2 plus poison (secondary)) and 2 claws +13 melee (1d6+2)
feats: ALERTNESS, CLEAVE, MULTIATTACK, POWER ATTACK, ,