Giant Crocodile

MapTool Token

NameGiant Crocodile
Sorted NameCrocodile, Giant
FamilyCrocodile, Giant
Size and TypeHuge Animal
Hit Dice Count7
Hit Dice7d8+28 (59 hp)
Random Hit Points7d8+28 - 28
Initiative+1
Speed20 ft. (4 squares), swim 30 ft.
Armor Class16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple+5/+21
Attack

Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)

Full Attack

Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)

Space/Reach15 ft./10 ft.
Special AttacksImproved grab
Special Qualities

Hold breath, low-light vision

SavesFort +9, Ref +6, Will +3
AbilitiesStr 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills

Hide +1*, Listen +5, Spot +5, Swim +16

Feats

Alertness, Endurance, Skill Focus (Hide)

EnvironmentWarm marshes
Challenge Rating4
Organization

Solitary or colony (6-11)

Advancement8-14 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Giant crocodile; CR 4; Huge animal; HD 7d8+28; hp 59; Init +1; Spd 20 ft. (4 squares), swim 30 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9, flat-footed 15; Base Atk +5; Grp +21; Atk +11 melee (2d8+12, bite) or +11 melee (1d12+12, tail slap); Full Atk +11 melee (2d8+12, bite) or +11 melee (1d12+12, tail slap); Space/Reach 15 ft./10 ft.; SA Improved grab; SQ Hold breath, low-light vision; AL N; SV Fort +9, Ref +6, Will +3; Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2

Skills and Feats: Hide +1*, Listen +5, Spot +5, Swim +16; Alertness, Endurance, Skill Focus (Hide)

Crocodile, Giant

Crocodile, Giant
Huge Animal
Hit Dice:
7d8+28 (59 hp)
Initiative:
+1
Speed:
20 ft. (4 squares), swim 30 ft.
Armor Class:
16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple:
+5/+21
Attack:
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack:
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Improved grab
Special Qualities:
Hold breath, low-light vision
Saves:
Fort +9, Ref +6, Will +3
Abilities:
Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills:
Hide +1*, Listen +5, Spot +5, Swim +16
Feats:
Alertness, Endurance, Skill Focus (Hide)
Environment:
Warm marshes
Organization:
Solitary or colony (6-11)
Challenge Rating:
4
Advancement:
8-14 HD (Huge)
Level Adjustment:
-

These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12), or Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)

feats: ALERTNESS, ENDURANCE, SKILL FOCUS (HIDE), ,