Deities: Aengrist (LG), Angharradh (CG), Arvoreen (LG), Astilabor (N), Bahamut (LG), Baravar Cloakshadow (NG), Berronar Truesilver (LG), Boldrei (LG), Callarduran Smoothhands (N), Celestian (N), Chauntea (NG), Corellon Larethian (CG), Cyndor (LN), Deep Sashelas (CG), Deneir (NG), Dol Dorn (CG), Dumathoin (N), Eadro (N), Eldath (NG), Evening Glory (N), Fharlanghn (N), Gaerdal Ironhand (LG), Garl Glittergold (NG), Geb (N), Gorm Gulthyn (LG), Haku (CG), Hanali Celanil (CG), Helm (LN), Kelemvor (LN), Kikanuti (NG), Laduguer (LE), Lathander (NG), Lendys (LN), Marthammor Duin (NG), Moradin (LG), Nephthys (CG), Osprem (LN), Rillifane Rallathil (CG), Selune (CG), Shaundakul (CN), Shekinester (N), Silvanus (N), Skoraeus Stonebones (N), Solanil (NG), Sovereign Host (pantheon) (NG), St. Cuthbert (LN), Stronmaus (CG), Sune (CG), Syreth (NG), Tarmuid (LN), Tempus (CN), The Path of Light (LN), The Silver Flame (LG), The Spirits of the Past (N), The Undying Court (NG), Torm (LG), Tuilviel Glithien (CG), Tymora (CG), Ubtao (N), Ulutiu (LN), Urbanus (NG), Urogalan (LN), Valkur (CG), Vandria Gilmadrith (LN), Waukeen (N), Yondalla (LG)
Name: Protection
Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Name |
---|
Sanctuary |
Shield Other (F) |
Protection from Energy |
Spell Immunity |
Spell Resistance |
Antimagic Field |
Repulsion (F) |
Mind Blank |
Prismatic Sphere |