Index of Spells by Book - Spellbook

Spellbook

Pages:16 of 100
Description 

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Magic Aura I N N 1d/l* 1a T 24h

Alters objects magic aura.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Minor Image I Wd N C+2r 1a L 12h

As silent image, plus some sound.

Misdirection I N|W- N 1h/l 1a C 6h

Misleads divinations for one creature or object.

Phantom Trap (M) I N N P* 1a T 24h

Makes item seem trapped.