Pages: | 96 of 100 |
---|---|
Description | A book Llenol aquired from a less-than-friendly Drow enchanter. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
Stick | T | W- | Y | ! | 1a | T | G | Glues an object weighing 5 pounds or less to a larger object. |
Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Detect Secret Doors | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise. |
Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Hideous Laughter | En | W- | Y | 1r/l | 1a | C | G | Subject loses actions for 1 round/level. |
Knock | T | N | N | !;x | 1a | M | 5m | Opens locked or magically sealed door. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Scorching Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but any creature. |
Interposing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand provides cover against one opponent. |
Stop Heart | N | F- | Y | ! | 1a | T | G | Touched living humanoid drops to -8 hitpoints. |
Telepathic Bond | D | N | N | 10m/l* | 1a | C | 4h | Link lets allies communicate. |