Index of Spells by Book - Jangir

Jangir

Pages:128 of 1000
DescriptionThis spellbook is magically enchanted so that scribing spells upon the pages is free. It is also locked and especially resistant to hazards.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Devlin's Barb C N N 1m/l 1a P 5m

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Repair Minor Damage T N N ! 1a T G

"Cures" 1 point of damage to a construct.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Animate Rope T N N 1r/l 1a M G

Makes a rope move at your command.

Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Repair Light Damage T N N ! 1a T G

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Arcane Lock (M) A N N P 1a T 1h

Magically locks a portal or chest.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blind or deaf.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.

Disguise Undead I N N 1d 1a T 1h

Change appearance of one corporeal undead.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Invisibility I W- Y 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Repair Moderate Damage T N N ! 1a T G

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Analyze Portal D N N C:1r/l* 1m 60f G

Detects and analyzes portals within 60 ft.

Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Negative Energy Burst N Y ! 1a C G

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Undead Lieutenant N W- Y 1m/l 1a C 5m

Targeted undead can give orders to undead in your control.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Orb of Electricity C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Repair Critical Damage T N N ! 1a T G

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Vitriolic Sphere C R~ N !;x 1a L G

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.