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Description | One shot for me at Jerry's DnD campaign. 8th level spells are: Stoneskin, Wall of Fire, and Charm Monster. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Caltrops | C | N | N | 1r/l | 1a | C | G | Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
No Light | T | N | N | 1m/l | 1a | C | 5m | Prevents normal light from illuminating. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Repair Minor Damage | T | N | N | ! | 1a | T | G | "Cures" 1 point of damage to a construct. |
Silvered Weapon | T | N | N | 1r/l | 1a | T | G | Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 5m | Humanoid creature doubles in size. |
Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
Familiar Pocket | U | N | N | 1h/l* | 1a | T | 6h | Creates an extradimensional hiding place for your familiar. |
Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
Mount | C | N | N | 2h/l* | 1r | C | 6h | Summons riding horse for 2 hours/level. |
Lesser Orb of Electricity | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more electricity damage. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Arrow | C | N | N | 1r+1r/3l | 1a | L | G | Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels. |
Alter Self | T | N | N | 10m/l* | 1a | P | 4h | Assume form of a similar creature. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
Dragonskin | T | N | N | 10m/l | 1a | P | 1h | You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 10d6) fire damage in 20-ft. radius. |
Fly | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a fly speed of 60 ft. |
Phantom Steed | C | N | N | 1h/l* | 10m | 0f | 6h | Magic horse appears for 1 hour/level. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Orb of Cold | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of cold damage. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
Vitriolic Sphere | C | R~ | N | !;x | 1a | L | G | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |