Index of Spells by Class - Artificer
Artificer
Artificer Spells
1st-Level Artificer Spells
Abjur
Ablative Armor
: Reduce damage from next attack by 5 +
caster level
(max 15).
Resistance Item
: Item bestows +1 or better resistance bonus on saving throws.
Shield of Faith
: Aura grants +2 or higher deflection bonus.
Conj
Indisputable Possession
: Call an item back to your hand if it leaves your possession.
Div
Identify
M
: Determines properties of magic item.
Evoc
Light
: Object shines like a torch.
Tran
Energy Alteration
M
: Item using one kind of energy uses another instead.
Enhancement Alteration
: Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.
Inflict Light Damage
: Deals 1d8 + 1/level damage (maximum +5) to a construct.
Lesser Armor Enhancement
M
: Armor or shield gains special ability with +1 bonus market price modifier.
Magic Stone
: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Vestment
: Armor or shield gains +1 enhancement per four levels.
Magic Weapon
: Weapon gains +1 bonus.
Metamagic Scroll
: Imbue spell completion item with metamagic feat.
Pending Potion
: Target potion or oil takes effect at a later time.
Personal Natural Weapon Augmentation
: One of your
natural weapons
gains
special ability
with +1 bonus market price modifier.
Personal Weapon Augmentation
: Your weapon gains special ability with +1 bonus market price modifier.
Repair Light Damage
: "Cures" 1d8+1/level (max +5) points of damage to a construct.
Skill Enhancement
: Item bestows circumstance bonus on skill checks.
Spell Storing Item
XP
: Store one spell in an item.
2nd-Level Artificer Spells
Abjur
Elemental Prod
: Move an elemental creature a short distance.
Lucky Blade
: Weapon grants a single reroll of an attack.
Suppress Dragonmark
: Suppress the
spell-like abilities
of target's dragonmark.
Conj
Unseen Crafter
: Invisible force obeys your command and can use the
Craft
skill.
Tran
Align Weapon
: Weapon becomes good, evil, lawful, or chaotic.
Armor Enhancement
M
: Armor or shield gains special ability with +3 bonus market price modifier.
Bear's Endurance
: Subject gains +4 to
Con
for 1 min./level.
Bull's Strength
: Subject gains +4 to Str for 1 min./level.
Cat's Grace
: Subject gains +4 to Dex for 1 min./level.
Chill Metal
: Cold metal damages those who touch it.
Eagle's Splendor
: Subject gains +4 to Cha for 1 min./level.
Fox's Cunning
: Subject gains +4 to Int for 1 min./level.
Heat Metal
: Make metal so hot it damages those who touch it.
Inflict Moderate Damage
: Deals 2d8 + 1/level damage (maximum +10) to a construct.
Lesser Construct Essence
: Grants a living construct qualities of the construct type.
Lesser Natural Weapon Augmentation
: Natural weapon gains special ability with +1 bonus market price modifier.
Lesser Weapon Augmentation
M
: Weapon gains special ability with +1 bonus market price modifier.
Owl's Wisdom
: Subject gains +4 to Wis for 1 min./level.
Reinforce Construct
: Construct gains 1d6 + 1/level
temporary hit points
.
Repair Moderate Damage
: "Cures" 2d8+1/level (max +10) points of damage to a construct.
Toughen Construct
: Grants construct +2 (or higher) enhancement to natural armor.
3rd-Level Artificer Spells
Abjur
Construct Energy Ward
: As
resist energy
, except that the target must be a construct.
Lucky Cape
: Cape grants a single reroll of a
saving throw
.
Spell Snare
: Dragonshard absorbs a spell or spell-like ability of up to 3rd level.
Div
True Casting
: You get a +10 to your next Casting Roll.
Evoc
Blast Rod
: Infused rod stores 1d8/level destructive energy.
Tran
Adamantine Weapon
: Transform weapon into
adamantine
.
Greater Armor Enhancement
M
: Armor or shield gains special ability with +5 bonus market price modifier.
Greater Magic Weapon
: +1 bonus/four levels (max +5).
Inflict Serious Damage
: Deals 3d8 + 1/level damage (maximum +15) to a construct.
Lesser Humanoid Essence
: Grants a
construct
the ability to accept healing magic.
Metamagic Item
: Imbue spell trigger item with metamagic feat.
Power Surge
XP
: Charged spell trigger item gains ternporary charges.
Repair Serious Damage
: "Cures" 3d8+1/level (max +15) points of damage to a construct.
Stone Construct
M
: Construct gains DR 10/adamantine.
Suppress Requirement
M
: Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.
4th-Level Artificer Spells
Abjur
Censure Elementals
: Deal 2d4 + 1/level damage each round to elementals.
Greater Construct Energy Ward
: As
protection from energy
, except that the target must be a construct.
Lesser Globe of Invulnerability
: Stops 1st- through 3rd-level spell effects.
Conj
Minor Creation
: Creates one cloth or wood object.
Tran
Concurrent Infusions
: Cast three 1st-level infusions simultaneously.
Humanoid Essence
: Imposes upon a
construct
some of the weakness of the
humanoid
type.
Inflict Critical Damage
: Deals 4d8 + 1/level damage (maximum +20) to a construct.
Iron Construct
: Construct gains DR 15/adamantine and takes half damage from acid and fire.
Item Alteration
: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.
Natural Weapon Augmentation
: Natural weapon gains
special ability
with up to +3 bonus market price modifier.
Repair Critical Damage
: "Cures" 4d8 +1/level (max +20) points of damage to a construct.
Rusting Grasp
: Your touch corrodes iron and alloys.
Weapon Augmentation
M
: Weapon gains special ability with up to +3 bonus market price modifier.
5th-Level Artificer Spells
Conj
Invoke Elemental
: You temporarily release a bound
elemental
and compel it to obey you.
Major Creation
: As
minor creation
, plus stone and metal.
Wall of Stone
: Creates a stone wall that can be shaped.
Ench
Dominate Living Construct
: As
dominate person
, but affecting a living construct.
Evoc
Wall of Force
: Wall is immune to damage.
Tran
Construct Essence
: As
lesser construct essence
, but grants more qualities of the construct type.
Disrupting Weapon
: Melee weapon destroys undead.
Fabricate
M
: Transforms raw materials into finished items.
Mass Inflict Light Damage
: Deals 1d8 damage +1/level to many
constructs
.
Mass Repair Light Damage
: Repairs 1d8 damage +1/level for many constructs.
Slaying Arrow
: Creates a projectile deadly to a specific creature type.
6th-Level Artificer Spells
Abjur
Globe of Invulnerability
: As
globe of invulnerability, lesser
, plus 4th-level spell effects.
Greater Spell Snare
: Dragonshard absorbs a spell or spelllike ability of up to 6th level.
Conj
Wall of Iron
M
: 30 hp/four levels; can topple onto foes.
Evoc
Blade Barrier
: Wall of blades deals 1d6/level damage.
Tran
Disable Construct
: Deals 10/level damage to target construct.
Greater Humanoid Essence
: Gives a
construct
the
humanoid type
.
Greater Natural Weapon Augmentation
: Natural weapon gains
special ability
with up to +5 bonus market price modifier.
Greater Weapon Augmentation
M
: Weapon gains special ability with up to +5 bonus market price modifier.
Hardening
M
: Permanently make an object's hardness improve.
Mass Inflict Moderate Damage
: Deals 2d8 damage +1/level to many
constructs
.
Mass Lesser Construct Essence
: Grants many living constructs qualities of the construct type.
Mass Repair Moderate Damage
: Repairs 2d8
damage
+1/level for many
constructs
.
Move Earth
: Digs trenches and builds hills.
Total Repair
: Repair 10 points/level of damage to a construct.
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