Abjur |
- Fire TrapM: Opened object deals 1d4 +1/level damage.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
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Evoc |
- Darkness: 20-ft. radius of supernatural shadow.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Produce Flame: 1d6 damage +1/level, touch or thrown.
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Necr |
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
- Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
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Tran |
- Chill Metal: Cold metal damages those who touch it.
- Heat Metal: Make metal so hot it damages those who touch it.
- Warp Wood: Bends wood (shaft, handle, door, plank).
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