Abjur |
- Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Sanctuary: Opponents cant attack you, and you can't attack.
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Conj | |
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Div | |
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Ench |
- Charm Person: Makes one person your friend.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.
- Sleep: Puts 4 HD of creatures into magical slumber.
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Illu | |
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Tran |
- Message: Whispered conversation at distance.
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