Abjur | |
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Conj |
- Mount: Summons riding horse for 2 hours/level.
- Unseen Servant: Invisible force obeys your commands.
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Div | |
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Ench | |
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Evoc |
- Light: Object shines like a torch.
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Illu | |
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Necr |
- BackbiterF: Cause two handed or reach weapon to strike is wielder.
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
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Tran | |
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Univ | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Charm Monster: Makes monster believe it is your ally.
- Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
- Deep Slumber: Puts 10 HD of creatures to sleep.
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Evoc |
- Wind Wall: Deflects arrows, smaller creatures, and gases.
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Illu | |
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Necr | |
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Tran |
- Greater Magic Weapon: +1 bonus/four levels (max +5).
- Slow: One subject/level takes only one action/round, -2 to AC and attack rolls.
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Abjur |
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Spell Theft: Dispel spells on target and gain their benefit
for yourself.
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Conj | |
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Div |
- Assay Spell Resistance: Gain +10 bonus to caster level checks for spell resistance against one creature.
- Contact Other Plane: Lets you ask question of extraplanar entity.
- Detect Scrying: Alerts you of magical eavesdropping.
- ScryingF: Spies on subject from a distance.
- Unluck: All actions involving random elements are rolled twice and the worse roll is used.
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Ench | |
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Evoc |
- Early Twilight: Reduce light in 80-ft.-radius cylinder.
- Sending: Delivers short message anywhere, instantly.
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Illu | |
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Necr | |
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Tran | |
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