Index of Spells by Class - HotD
Hunter of the Dead
Hunter of the Dead Spells
1st-Level Hunter of the Dead Spells
Abjur
Hide from Undead
: Undead can't perceive one subject/level.
Remove Fear
: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Conj
Cure Light Wounds
: Cures 1d8 damage +1/level (max +5).
Tran
Magic Stone
: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon
: Weapon gains +1 bonus.
2nd-Level Hunter of the Dead Spells
Conj
Cure Moderate Wounds
: Cures 2d8 damage +1/level (max +10).
Lesser Restoration
: Dispels magical ability penalty or repairs 1d4 ability damage.
Remove Paralysis
: Frees one or more creatures from paralysis or slow effect.
Evoc
Continual Flame
M
: Makes a permanent, heatless torch.
Tran
Bull's Strength
: Subject gains +4 to Str for 1 min./level.
Darkvision
: See 60 ft. in total darkness.
3rd-Level Hunter of the Dead Spells
Abjur
Protection from Energy
: Absorb 12 points/level of damage from one kind of energy.
Conj
Cure Serious Wounds
: Cures 3d8 damage +1/level (max +15).
Evoc
Daylight
: 60-ft. radius of bright light.
Searing Light
: Ray deals 1d8/two levels damage, more against undead.
Necr
Halt Undead
: Immobilizes undead for 1 round/level.
Speak with Dead
: Corpse answers one question/two levels.
4th-Level Hunter of the Dead Spells
Abjur
Freedom of Movement
: Subject moves normally despite impediments.
Conj
Cure Critical Wounds
: Cures 4d8 damage +1/level (max +20).
Restoration
M
: Restores level and ability score drains.
Necr
Death Ward
: Grants immunity to death spells and negative energy effects.
Tran
Disrupting Weapon
: Melee weapon destroys undead.
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