Abjur | |
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Conj | |
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Div |
- Comprehend Languages: You understand all spoken and written languages.
- Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- Detect Good: Reveals creatures, spells, or objects of selected alignment.
- Detect Law: Reveals creatures, spells, or objects of selected alignment.
- True Strike: +20 on your next attack roll.
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Ench |
- Charm Person: Makes one person your friend.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Secret Signs: Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.
- Sleep: Puts 4 HD of creatures into magical slumber.
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Evoc |
- Elemental Burst: Deal elemental damage in a burst.
- Fiery Eyes: Laser eyes cause fires after focusing for a full round action.
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Melt: Deal 2/level (max 10) damage to cold subtype creature.
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Illu | |
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Necr |
- BackbiterF: Cause two handed or reach weapon to strike is wielder.
- Ghost Light: An eerie green torch light causes creatures to become shaken.
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Tran | |
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Abjur |
- Aiming at the Target: Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.
- Arcane LockM: Magically locks a portal or chest.
- Protection from Arrows: Subject immune to most ranged attacks.
- Protection from Charm: The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Fire ShurikenM: Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.
- Ice Blast: Deal 1d6/2 levels (max 10d6) cold damage in a cone.
- Lightning Blade: Electrical long sword deals 1d6/level (max 10d6) in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.
- Sonic Whip: Scares animals, normal whip in combat.
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Illu |
- Apparition: Cause foes to become shaken when seeing subject disfigured creature.
- Blur: Attacks miss subject 20% of the time.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Minor Image: As silent image, plus some sound.
- Misdirection: Misleads divinations for one creature or object.
- Wall of Gloom: A shadowy wall deters passage.
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Necr |
- Kiss of the Toad: Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Suggestion: Compels subject to follow stated course of action.
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Evoc | |
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Illu | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench |
- Charm Monster: Makes monster believe it is your ally.
- Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
- Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
- Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
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Evoc |
- Creeping Darkness: Create a mobile darkness and silence effect.
- Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
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Illu | |
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Necr |
- Animate DeadM: Creates undead skeletons and zombies.
- Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
- Pain: The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.
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Tran |
- Command Plants: Sway the actions of one or more plant creatures.
- Dancing Blade: Sword fights with an ally and prevents flanking.
- Poison Needles: Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.
- Polymorph: Gives one willing subject a new form.
- Rusting Grasp: Your touch corrodes iron and alloys.
- Snake Darts: Create two poisonous snakes.
- Water to PoisonM: Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.
- Wood Rot: Destroy wooden objects or plants.
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Conj | |
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Ench | |
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Evoc | |
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Illu |
- Dream: Sends message to anyone sleeping.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Persistent Image: As major image, but no concentration required.
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Necr |
- Spirit Self: You can become incorporeal but must remain within 200 feet of your body.
- Symbol of PainM: Triggered rune wracks nearby creatures with pain.
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Tran | |
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Univ | |
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Abjur | |
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Conj | |
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Div |
- True SeeingM: Lets you see all things as they really are.
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Ench | |
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Illu | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Necr | |
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Tran | |
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Univ | |
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Abjur | |
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Conj | |
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Ench |
- Antipathy: Object or location affected by spell repels certain creatures.
- Power Word Stun: Stuns creature with 150 hp or less.
- Symbol of InsanityM: Triggered rune renders nearby creatures insane.
- SympathyM: Object or location attracts certain creatures.
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Evoc |
- Earthquake: Intense tremor shakes 5-ft./level radius.
- Whirlwind: Cyclone deals damage and can pick up creatures.
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Necr | |
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Tran | |
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Abjur |
- Absorption: You absorb 1d4+6 spell levels directed at you.
- Freedom: Releases creature from imprisonment.
- Imprisonment: Entombs subject beneath the earth.
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Conj | |
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Ench | |
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Evoc |
- Internal Fire: Subject dies or takes 6d6 +1 (max +20) fire damage.
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Necr | |
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Tran | |
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Univ |
- WishXP: As limited wish, but with fewer limits.
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