Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
Mass Awaken (XP) | T | N | Y | ! | 1d | M | G | As awaken, but multiple creatures. |
Beast Claws | T | N | N | 1h/l | 1a | P | 6h | Your hands become slashing natural weapons. |
Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
Greater Bestow Curse | N | W- | Y | P | 1a | T | G | As bestow curse, but more severe penalties. |
Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
Blast of Force | Ev | F~ | Y | ! | 1a | M | G | Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent. |
Blessed Aim | D | W- | N | 1m/l | 1a | 50f | G | +2 bonus for allies' ranged attacks. |
Blessing Of Bahamut | A+ | N | N | 1r/l | 1a | P | G | You gain damage reduction 10/magic. |
Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
Bolts of Bedevilment | En | W- | Y | 1r/l | 1a | M | G | |
Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
Brain Spider | D | W- | Y | 1m/l | 1r | L | 1h | Listen to thoughts of up to eight other creatures. |
Brambles | T | N | N | 1r/l | 1a | T | G | Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Castigate | Ev | F½ | Y | ! | 1a | 10f | G | Verbal rebuke damages those whose alignment differs from yours. |
Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
Cloud-walkers | T | R- | Y | 10m/l* | 1a | T | 1h | Targets can walk on clouds, flying at high altitudes. |
Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
Crown Of Glory (M) | Ev | W- | Y | 1m/l | 1r | 120f | G | You gain +4 Charisma and enthrall those who hear you. |
Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
Curse of Lycanthropy (M) | N | F- | Y | P;x | 1a | T | G | Causes temporary lycanthropy in subject. |
Dance of the Unicorn | A | N | N | 1m/l* | 1a | 5f/l | 5m | Purifying mist washes the air clean of smoke, dust, and poisons. |
Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Deific Vengeance | C | W½ | Y | ! | 1a | C | G | God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
Divine Agility | T | W- | N | 1r/l | 1a | T | G | Subject gains +10 to Dexterity for 1 round/level. |
Divine Sacrifice | Ev | N | N | 1r/l | 1a | P | G | You sacrifice hit points to deal extra damage. |
Doomtide | I | W- | Y | 1r/l | 1a | 80f | G | Black mist obscures vision, dazes creatures. |
Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
Dream Sight | D | N | N | 1m/l* | 1r | txt | 30m | Your spirit can hear and see at distance for 1 min./level. |
Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
Enveloping Cocoon (M) | Ev | R- | Y | 1r/l* | 1a | M | G | Entraps target creature and denies save for attached spell. |
Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
Golden Barding | C | W- | Y | 1h/l | 1a | T | 6h | Your mount gets force armor. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Implacable Pursuer | D | W- | Y | 1h/l* | 1m | L | 6h | You know where prey is, as long as it's moving. |
Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
Languor | T | W- | Y | 1r/l | 1a | C | G | Ray slows target and diminishes its Strength. |
Last Breath (M) | N | N | Y | ! | 1a | T | G | Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
Maddening Scream | En | N | Y | 1d4+1r | 1a | T | G | Subject has -4 AC, no shield, Reflex save on 20 only. |
Maelstrom | C | R- | N | 1r/l | 1r | L | G | Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds. |
Mark of the Hunter | D | W- | Y | 1m/l | 1a | M | 5m | Rune on creature makes it easier to track and attack. |
Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
Monstrous Thrall | En | W- | Y | 1d/l | 1a | M | G | As true domination, but nearly permanent and affects any creature. |
Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
Nature's Avatar | T | W- | Y | 1m/l | 1sw | T | 30m | Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
Nimbus of Light | Ev | N | N | 1m/l#* | 1a | P | G | Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
Obedient Avalanche | C | R½ | N | ! | 1a | M | G | Snowy avalanche crushes and buries your foes. |
Omen of Peril (F) | D | N | N | ! | 1r | P | 6h | You know how dangerous the future will be. |
Otyugh Swarm | C | N | N | 7d|7mth*;x | 1a | M | 24h | Creates 4d4 otyughs or 1d3+1 Huge otyughs. |
Pavilion of Grandeur | C | N | N | 1d/l*+12h;x | 10m | C | 24h | A feast and a great pavilion are created. |
Phantasmal Decoy | I | Wd | Y | 1r/l | 1a | M | G | Creates illusory enemy for foe to chase. |
Phantasmal Disorientation | I | W- | Y | 10m/l* | 1a | M | 1h | Fools creature's sense of direction, making movement difficult. |
Phantom Bear | C | N | N | C:1r/l | 1r | M | G | As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar. |
Phantom Stag | C | N | N | 1h/l* | 1a | 0f | 6h | Magic stag appears for 1 hour/level. |
Phantom Wolf | C | N | N | C:1r/l | 1r | M | G | Incorporeal wolf fights for you. |
Plague of Rats | C | N | N | 1r/l | 1r | M | G | Summon horde of diseased rats. |
Poison Thorns | T | N | N | 1r/l* | 1a | P | G | You grow thorns that poison your attackers. |
Poison Vines | C | F- | Y | 10m/l | 1a | M | 1h | Vines that entangle and are poisonous. |
Probe Thoughts | D | W- | Y | C | 1m | C | G | Read subject's memories, one question/round. |
Quill Blast | C | R½ | Y | ! | 1a | 20f | G | You fling quills in spread, dealing 1d6 damage and imposing penalties. |
Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
Rejuvenation Cocoon | C | W- | Y | 2r | 1a | T | G | Energy cocoon shields creature, then heals it. |
Renewal Pact (XP) | C | W- | Y | P# | 10m | T | G | Creature is automatically healed if adverse condition affects it. |
Resurgence | A | W- | Y | ! | 1a | T | G | You grant subject a second chance at a saving throw. |
Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
Revenance | C | N | Y | 1m/l | 1a | T | G | Slain ally is restored to life for 1 minute/level. |
Righteous Wrath of the Faithful | En | N | Y | 1r/l | 1a | 30f | G | Your allies get bonuses, especially if they worship your deity. |
Sacred Haven | A+ | W- | Y | 1m/l | 1a | T | 5m | Creature gains AC bonus, and you can monitor and heal it magically. |
Sandblast | Ev | R½ | Y | ! | 1a | 10f | G | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Scourge (F) | N | F- | Y | ! | 1a | L | G | Inflicts a disease that must be magically cured, one subject/level. |
Shadow Landscape | I | R~ | Y | 1d/l* | 1h | L | 24h | Makes natural terrain more dangerous, creates guardians that you command. |
Slime Wave | C | R- | N | 1r/l | 1a | C | G | Creates 15-ft. spread of green slime. |
Mass Spell Resistance | A | W- | Y | 1r/l;x | 1a | C | G | As spell resistance, but multiple targets. |
Spikes | T | N | N | 1h/l | 1a | T | 6h | As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
Spiritual Chariot | C | N | N | 1h/l | 1a | C | G | Creates ghostly chariot behind your mount. |
Stalwart Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You gain combat bonuses automatically when reduced to half hit points or lower. |
Standing Wave | T | R- | Y | 10m/l | 1a | C | G | Magically propels boat or swimming creature. |
Storm of Elemental Fury | C | N | Y | C (<=4r) | 1r | L | G | Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
Storm Tower | A | N | Y | 1r/l* | 1r | L | G | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
Stormrage | T | N | N | 1m/l* | 1a | P | 5m | Fly, wind wall, protection from strong winds, and make electrical attacks. |
Subvert Planar Essence (M) | T | F- | Y | 1r/l | 1a | M | G | Reduces target's DR and SR. |
Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
Tidal Surge | Ev | R½ | Y | ! | 1a | M | G | Wave of water deals 1d8/two levels damage and bull rushes. |
Tortoise (AC) Shell | T | N | Y | 10m/l | 1a | T | 1h | Creature gains +6 natural armor, +1/three levels above 11th. |
Touch of Madness | En | W- | Y | 1r/l | 1a | T | G | Dazes one creature for 1 round/level. |
Traveler's Mount | T | W- | Y | 1h/l | 1a | T | 6h | Creature moves faster but can't attack. |
True Creation (XP) | C | N | N | ! | 10m | 0f | G | Create nonmagical, unattended object of any sort of matter. |
True Domination | En | W- | Y | 1d/l | 1a | M | G | As dominate person. but save at -4. |
Unbinding | A | N | N | ! | 1r | 180f | G | Frees everyone in range from spells that constrain or bind. |
Unyielding Roots | T | F- | Y | 1m/l* | 1a | T | 30m | Creature grows roots that keep it stationary and heal it every round. |
Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
Greater Vigor | C | W- | Y | 10r+1r/l (<=35r) | 1a | T | G | As vigor, lesser, but grants fast healing 4 instead. |
Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
Visage of The Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser, but you become celestial or fiendish. |
Greater Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser , except that you become half-celestial or half-fiend. |
Lesser Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | You gain +4 Charisma and resistance 10 to certain energy types. |
Waterspout | C | R- | N | 1r/l | 1r | L | G | Creates waterspout that moves, damages creatures, sucks creatures upward. |
Wave of Grief | En | W- | Y | 1r/l | 1a | C | G | Cone imposes -3 penalty on attacks, checks, and saves. |
Weapon of the Deity | T | N | N | 1r/l | 1a | 0f | G | Gives your weapon magical powers appropriate to your patron. |
Weather Eye | D | N | N | ! | 1h | 1m + 1m/l | G | You accurately predict weather up to one week ahead. |
Greater Whirlwind | Ev | F~ | Y | 1r/l | 1a | M | G | As whirlwind, but larger and more destructive. |
Winged Mount | T | F- | Y | 10m/l | 1a | T | 1h | |
Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |
Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |
Zeal | A | N | N | 1r/l | 1sw | P | G | You move through foes to attack the enemy you want. |
Zealot Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You automatically gain combat bonuses when you attack someone of opposite alignment. |