Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Mass Aid | A | N | Y | 1m/l | 1a | C | 5m | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
Align Fang | T | W- | Y | 1m/l | 1a | T | 5m | Natural weapon becomes good, evil, lawful, or chaotic. |
Mass Align Fang | T | W- | Y | 1m/l | 1a | C | 30m | This spell functions like align fang, except that it affects multiple allies at a distance. |
Mass Align Weapon | T | N | N | 1m/l | 1a | C | 30m | Allies' weapons become good, evil, lawful, or chaotic. |
Angelskin | A+ | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/evil. |
Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
Baleful Transposition | C | W- | Y | ! | 1a | M | G | Two subjects switch places. |
Benign Transposition | C | N | N | ! | 1a | M | G | Two willing subjects switch places. |
Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
Blast of Flame | C | R½ | N | ! | 1a | 60f | G | 60-ft. cone of fire deals 1d6/level (max 10d6) damage. |
Swift Bless Weapon | T | N | N | 1r | 1sw | T | G | Weapon strikes true against evil foes for 1 round (swift). |
Buzzing Bee | C | N | N | 1m/l* | 1a | M | 5m | Bee gives subject -10 penalty on Move Silently and Concentration checks. |
Close Wounds | C | W½ | Y | ! | 1ia | C | G | Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate). |
Conviction | A | W- | Y | 10m/l | 1a | T | 1h | Subject gains +2 or higher save bonus. |
Mass Conviction | A | W- | Y | 10m/l | 1a | M | 1h | Allies gain +2 or higher save bonus. |
Mass Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Enemies take -3 penalty on attack rolls and saves. |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
Curse of Petty Failing | N | N | Y | 1m/l | 1a | C | 5m | Subject takes -2 penalty on attack rolls and saves. |
Delay Death | N | W- | Y | 1r/l | 1ia | C | G | Losing hit points doesn't kill subject. |
Demonhide | A- | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/cold iron or good. |
Divine Protection | En | W- | Y | 1m/l | 1a | M | 30m | Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
Swift Expeditious Retreat | T | N | N | 1r | 1sw | P | G | Your speed increases by 30 ft. for 1 round (swift). |
Favorable Sacrifice (M) | A | W- | Y | 1h/l | 1a | T | G | Subject gains better protection the more gems you sacrifice. |
Mass Fire Shield | Ev | N | Y | 1r/l* | 1a | M | G | Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold. |
Fireburst | Ev | R½ | Y | ! | 1a | 10f | G | Adjacent subjects take 1d8/level (max 5d8) fire damage. |
Greater Fireburst | Ev | R½ | Y | ! | 1a | 15f | G | Subjects within 15 ft. take 1d10/level (max 15d10) fire damage. |
Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
Guided Shot | D | N | N | 1r | 1sw | P | G | Swift. You ignore distance penalties with your ranged attacks for 1 round. |
Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
Swift Haste | T | N | N | 1d4r | 1sw | P | G | You are hasted for 1d4 rounds (swift). |
Holy Spurs | T | W- | Y | 1r | 1sw | C | G | Special mount's speed increases by 40 ft. for 1 round (swift). |
Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
Swift Invisibility | I | N | N | 1r | 1sw | P | G | Invisibility lasts 1 round (swift). |
Lightfoot | T | N | N | 1r | 1sw | P | G | Your move does not provoke attacks of opportunity for 1 round (swift) |
Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
Lionheart | A | W- | Y | 1r/l | 1a | T | G | The subject gains immunity to fear effects. |
Living Undeath | N | F- | Y | 1m/l | 1a | T | 30m | Subject becomes immune to critical hits and sneak attacks. |
Lesser Orb of Acid | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more acid damage. |
Lesser Orb of Cold | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more cold damage. |
Lesser Orb of Electricity | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more electricity damage. |
Lesser Orb of Fire | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more fire damage. |
Lesser Orb of Sound | C | N | N | ! | 1a | C | G | Ranged touch, 1d6 or more sonic damage. |
Panacea | C | W½ | Y | ! | 1a | T | G | Removes most afflictions. |
Quick March | T | W- | Y | 1r | 1a | M | G | Allies' speed increases by 30 ft. for 1 round |
Repair Critical Damage | T | N | N | ! | 1a | T | G | "Cures" 4d8 +1/level (max +20) points of damage to a construct. |
Repair Light Damage | T | N | N | ! | 1a | T | G | "Cures" 1d8+1/level (max +5) points of damage to a construct. |
Repair Minor Damage | T | N | N | ! | 1a | T | G | "Cures" 1 point of damage to a construct. |
Repair Moderate Damage | T | N | N | ! | 1a | T | G | "Cures" 2d8+1/level (max +10) points of damage to a construct. |
Repair Serious Damage | T | N | N | ! | 1a | T | G | "Cures" 3d8+1/level (max +15) points of damage to a construct. |
Revivify (M) | C | N | Y | ! | 1a | T | G | Restore recently dead to life with no level loss. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Righteous Aura | A+ | N | N | 1h/l | 1a | P | 6h | You detonate on death, healing good creatures and damaging others (2d6/level damage). |
Ring of Blades (M) | C | N | N | 1m/l | 1a | P | 30m | Blades surround you, damaging other creatures (1d6+1/level damage). |
Mass Shield of Faith | A | W- | Y | 1m/l | 1a | M | 30m | Allies gain +3 or higher AC bonus. |
Sign | En | N | N | 1m/l | 1a | P | 5m | Your initiative check result improves, and you know enemies' initiative check results. |
Slapping Hand | Ev | N | Y | ! | 1a | M | G | Hand makes creature provoke attacks of opportunity. |
Slashing Darkness | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage and heals undead the same amount. |
Slide | T | W- | Y | ! | 1a | C | G | Move subject 5 feet. |
Greater Slide | T | W- | Y | ! | 1a | M | G | Move subject 20 feet. |
Snake's Swiftness | T | W- | Y | ! | 1a | C | G | Subject immediately makes one attack. |
Mass Snake's Swiftness | T | W- | Y | ! | 1a | M | G | Allies each immediately make one attack. |
Tiger's Tooth | T | N | N | 1r | 1sw | P | G | One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift). |
Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creature loses flying ability. |
Mass Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creatures lose flying ability. |
Veil of Shadow | Ev | N | N | 1m/l | 1a | P | 30m | Darkness grants you concealment. |