Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Mass Awaken (XP) | T | N | Y | ! | 1d | M | G | As awaken, but multiple creatures. |
Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
Blight | N | F½ | Y | ! | 1a | T | G | Withers one plant or deals 1d6/level (max 15d6) damage to plant creature. |
Bloodhound | D | N | N | 1d* | 1a | P | G | You gain an immediate retry if you fail a Survival check while tracking. |
Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Cloak of the Sea | T | W- | Y | 1h/l* | 1a | T | 6h | Gain blur, freedom of movement, and water breathing while in water. |
Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
Countermoon | A | W-D | Y | 12h | 1a | C | 12h | Stop a lycanthrope from changing form, even after death, for 12 hours. |
Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
Dawn | A | F- | Y | ! | 1sw | 15f | G | Swift, Awaken sleeping and unconscious creatures. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Languor | T | W- | Y | 1r/l | 1a | C | G | Ray slows target and diminishes its Strength. |
Last Breath (M) | N | N | Y | ! | 1a | T | G | Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
Nature's Avatar | T | W- | Y | 1m/l | 1sw | T | 30m | Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
Sandblast | Ev | R½ | Y | ! | 1a | 10f | G | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
Slime Wave | C | R- | N | 1r/l | 1a | C | G | Creates 15-ft. spread of green slime. |
Standing Wave | T | R- | Y | 10m/l | 1a | C | G | Magically propels boat or swimming creature. |
Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
Greater Vigor | C | W- | Y | 10r+1r/l (<=35r) | 1a | T | G | As vigor, lesser, but grants fast healing 4 instead. |
Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
Waterball | Ev | R½ | Y | ! | 1a | L | G | Splash does subdual damage. |
Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |