Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Create Water | C | N | N | ! | 1a | C | 30m | Creates 2 gallons/level of pure water. |
Cure Minor Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1 point of damage. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Guidance | D | W- | Y | 1m# | 1a | T | 5m | +1 on one attack roll, saving throw, or skill check. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Purify Food and Drink | T | W- | Y | ! | 1a | 10f | 5m | Purifies 1 cu. ft./level of food or water. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Virtue | T | F- | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |