Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animal Shapes | T | N | Y | 1h/l* | 1a | C | 24h | One ally/level polymorphs into chosen animal. |
Antimagic Field | A | N | * | 10m/l* | 1a | 10f | G | Negates magic within 10 ft. |
Mass Awaken (XP) | T | N | Y | ! | 1d | M | G | As awaken, but multiple creatures. |
Axiomatic Creature (M) (XP) | T+ | F- | Y | P | 1r | T | G | Transforms creature into an axiomatic creature. |
Befoul | T- | N | N | P;x | 1m | T | G | Large amount of water becomes poisonous. |
Binding (M) | En | W- | Y | x* | 1m | C | G | Utilizes an array of techniques to imprison a creature. |
Bodak Birth (F) | T- | N | N | ! | 1m | T | 12h | Transforms a willing subject into a bodak. |
Bodak's Glare (F) | N- | F- | Y | ! | 1a | 30f | G | You slay a creature, which turns into a bodak 24 hours later. |
Bombardment | C | R½ | N | ! | 1a | L | G | Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out. |
Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
Chain of Chaos | En | W- | Y | 1d/5 l;x | 1a | T | G | Creates plague of insanity passed by touch. |
Cloak of Chaos (F) | A? | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
Cocoon (XP) | C | F- | Y | ! | 1r | C | G | Paralyzes and drains levels from target. |
Cocoon of Life (XP) | C | F- | Y | ! | 1r | C | G | Preserves a corpse and reincarnates with no loss of level. |
Conjure Ice Beast VIII | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Control Plants | T | W- | N | 1m/l | 1a | C | 30m | Control actions of one or more plant creatures. |
Create Greater Undead (M) | N- | N | N | ! | 1h | C | G | Create shadows, wraiths, spectres, or devourers. |
Mass Cure Critical Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 4d8 damage +1/level for many creatures. |
Deadfall | C | R~ | N | !;x | 1a | L | G | Creates a deadfall, 1d6/level bludgeoning damage (Reflex half), prone (save negate), and Fort save or stunned 1 round. |
Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
Mass Death Ward | N | W- | Y | 1m/l | 1a | C | 30m | As death ward, but more targets. |
Depthsurge | Ev | F~ | Y | ! | 1a | L | G | Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
Dimensional Lock | A | N | Y | 1d/l | 1a | M | 24h | Teleportation and interplanar travel blocked for one day/level. |
Discern Location | D | N | N | ! | 10m | U | 6h | Reveals exact location of creature or object. |
Earth Glide | T | W- | Y | 1m/l | 1a | T | 5m | Grants the ability to move through earth and stone like an earth elemental |
Earthquake | Ev | N | N | 1r | 1a | L | 12h | Intense tremor shakes 5-ft./level radius. |
Fierce Pride of the Beastlands | C+? | N | N | 10m/l* | 10m | M | 1h | Summon celestial lions and celestial dire lions to follow you |
Fire Storm | Ev | R½ | Y | ! | 1r | M | G | Deals 1d6/level fire damage. |
Flashflood | C | N | N | 1r | 1a | 120f | G | Wave of water smashes everything in its path and floods area. |
Frostfell | T | F~ | * | 1h/l | 1r | M | 6h | Intense cold turns all subjects in area into ice. |
General of Undeath | N- | N | N | 1d/l | 1a | P | 24h | Increases your maximum HD of controlled undead by your caster level. |
Glacier | C | N | N | 1r/l | 1r | C | G | Conjures glaciers that attack your enemies. |
Golem Immunity | T | W- | Y | 1m/l | 1a | T | G | Grants a construct the magic immunity special quality of a particular golem. |
Heat Drain | N | F- | Y | ! | 1a | 20f | G | Subjects take 1d6 cold damage/level, you gain equal amount hp. |
Holy Aura (F) | A+ | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against evil spells. |
Horrid Wilting | N | F½ | Y | ! | 1a | L | G | Deals 1d6/level damage within 30 ft. |
Illusion Purge | Ev | N | N | 1m/l* | 1a | 5f/l | G | Dispels illusions within 5 ft./level. |
Incendiary Cloud | C | R½ | N | 1r/l | 1a | M | G | Cloud deals 4d6 fire damage/round. |
Mass Inflict Critical Wounds | N | W½ | Y | ! | 1a | C | G | Deals 4d8 damage +1/level to many creatures. |
Last Judgment | N+ | W~ | Y | ! | 1r | C | G | Evil creatures are struck dead and sent to Lower Planes. |
Leonal's Roar | Ev+ | F~ | Y | ! | 1a | 40f | G | Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage. |
Maelstrom | C | R- | N | 1r/l | 1r | L | G | Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds. |
Megalodon Empowerment (M) | T | N | N | 1h/l|1r/l* | 1a | P | G | Gain scent, water breathing, swim speed for 1 hour/level. |
Mind Blank | A | W- | Y | 1d | 1a | C | 12h | Subject is immune to mental/emotional magic and scrying. |
Necrotic Empowerment (F) | N- | N | N | 1r/l | 1a | P | G | Draw personal vigor from mother cyst. |
Pestilence | N- | F- | Y | ! | 1a | T | G | Subject gains a disease, as do all who touch him. |
Phantom Wolf | C | N | N | C:1r/l | 1r | M | G | Incorporeal wolf fights for you. |
Greater Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | As lesser planar ally, but up to 18 HD. |
Greater Planar Exchange | C | N | N | 1r/l* | 1r | 0f | G | Trade places with one of three greater planar creatures (your choice). |
Power Word Blind | En | N | Y | x | 1a | C | G | Blinds creature with 200 hp or less. |
Protection from Spells (M) (F) | A | W- | Y | 10m/l | 1a | T | 4h | Confers +8 resistance bonus. |
Red Tide | Ev | F~ | Y | ! | 1a | M | G | Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
Mass Restoration (M) | C | W- | Y | ! | 1r | C | G | As restoration, but multiple targets. |
Reverse Gravity | T | N | N | 1r/l* | 1a | M | G | Objects and creatures fall upward. |
Screen | I | N|Wd | N | 1d | 10m | C | 24h | Illusion hides area from vision, scrying. |
Shambler | C | N | N | 7d|7mth*;x | 1a | M | 24h | Summons 1d4+2 shambling mounds to fight for you. |
Shield of Law (F) | A! | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Greater Spell Immunity | A | W- | Y | 10m/l | 1a | T | 1h | As spell immunity, but up to 8th-level spells. |
Spread of Contentment | En | N | Y | 1h/l* | 1h | L | 6h | Calms hostile creatures within 10-ft./level radius. |
Storm of Elemental Fury | C | N | Y | C (<=4r) | 1r | L | G | Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
Stormrage | T | N | N | 1m/l* | 1a | P | 5m | Fly, wind wall, protection from strong winds, and make electrical attacks. |
Summon Desert Ally VIII | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Giants | C | N | N | 1r/l* | 1r | C | G | Summons outsider giants to fight for you. |
Summon Monster VIII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Nature's Ally VIII | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Sunburst | Ev | R~ | Y | ! | 1a | L | G | Blinds all within 10 ft., deals 6d6 damage. |
Symbol of Death (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune slays nearby creatures. |
Symbol of Insanity (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune renders nearby creatures insane. |
Greater Teleport | C | N&W- | M | ! | 1a | P&T | 4h | As teleport, but no range limit and no off-target arrival. |
Bimonthly Temporary Soul Binding (M) (XP) | C | W- | N | 2d/l | 2m | T | G | As Temporary Soul Binding, except 2 days/level and does not get discharged. |
Unearthly Beauty | T+ | N | N | 1r/l | 1a | P | G | As blinding beauty, but creatures must save or die. |
Unholy Aura (F) | A- | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against good spells. |
Veil of Undeath (M) | N- | N | N | 10m/l | 1a | P | 1h | You gain undead traits. |
Wall of Greater Dispel Magic | A | N | N | 1m/l | 1a | C | 5m | Creatures passing through a transparent wall become subjects of targeted dispel magic, greater. |
Waves of Exhaustion | N | N | Y | ! | 1a | 60f | G | Several targets become exhausted. |
Whirlwind | Ev | R- | Y | 1r/l* | 1a | L | G | Cyclone deals damage and can pick up creatures. |