Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Adamantine Weapon | T | W- | N | 1m/l | 1m | T | G | Transform weapon into adamantine. |
Greater Armor Enhancement (M) | T | N | N | 10m/l | 1m | T | G | Armor or shield gains special ability with +5 bonus market price modifier. |
Blast Rod | Ev | N | Y | 10m/l | 1m | T | G | Infused rod stores 1d8/level destructive energy. |
Construct Energy Ward | A | W- | Y | 10m/l | 1r | T | 1h | As resist energy, except that the target must be a construct. |
Lesser Humanoid Essence | T | W- | Y | 1r/l | 1a | T | G | Grants a construct the ability to accept healing magic. |
Inflict Serious Damage | T | N | Y | ! | 1a | T | G | Deals 3d8 + 1/level damage (maximum +15) to a construct. |
Lucky Cape | A | N | N | 10m/l# | 1m | T | G | Cape grants a single reroll of a saving throw. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Metamagic Item | T | W- | Y | 1r/l | 1r | T | G | Imbue spell trigger item with metamagic feat. |
Power Surge (XP) | T | N | N | 1m/l | 1a | T | G | Charged spell trigger item gains ternporary charges. |
Repair Serious Damage | T | N | N | ! | 1a | T | G | "Cures" 3d8+1/level (max +15) points of damage to a construct. |
Spell Snare | A | N | N | 10m/l | 1m | T | G | Dragonshard absorbs a spell or spell-like ability of up to 3rd level. |
Stone Construct (M) | T | W- | Y | 10m/l# | 1r | T | G | Construct gains DR 10/adamantine. |
Suppress Requirement (M) | T | W- | Y | 10m/l | 1r | T | G | Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. |
True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |