Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Assassin's Darkness | Ev | N | N | 1m/l* | 1a | M | G | Globe of darkness blocks all sight but your own. Creatures seeing in magical darkness are unaffected. |
Bloodfreeze Arrow (M) | T | F~ | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
Cursed Blade | N | N | N | 1m/l | 1sw | T | 30m | Swift, Creature gains a curse that prevents healing or raising until removed. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Flesh Armor (F) | A- | N | N | 10m/l# | 1a | P | 1h | Caster gains DR 5/magic. |
Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
Glibness | T | N | N | 10m/l* | 1a | P | 4h | Gain +30 to Bluff for lying, not feinting or diversion. Detect lies spell must succeed on d20+detector's CL vs DC 15+your CL. |
Heart Ripper | N | F- | Y | ! | 1a | C | G | Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
Hide from Dragons | A | W- | Y | 10m/l* | 1a | T | G | Dragons can't perceive one subject/two levels. |
Implacable Pursuer | D | W- | Y | 1h/l* | 1m | L | 6h | You know where prey is, as long as it's moving. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
Modify Memory | En | W- | Y | P | 1r | C | G | Changes 5 minutes of subjects memories. |
Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d10 Con damage, repeats in 1 min. |
Shadow Arrow (M) | N | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals 1d6 points of Strength damage. |
Shadow Form | I | N | N | 1m/l* | 1a | P | 5m | Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
Shadow Phase | T | F- | Y | 1r/l* | 1a | T | G | Subject becomes semi-incorporeal. |
Sniper's Eye | T | N | Y | 1r/l | 1a | P | G | Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
Stop Heart | N | F- | Y | ! | 1a | T | G | Touched living humanoid drops to -8 hitpoints. |
Vulnerability | T | W- | Y | 1r/l | 1a | T | G | Reduces an opponent's damage reduction. |