Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Bane | En | W- | Y | 1m/l | 1a | 50f | G | Enemies take -1 on attack rolls and saves against fear. |
Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
Curse Water (M) | N- | W- | Y | ! | 1m | T | G | Makes unholy water. |
Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
Doom | N | W- | Y | 1m/l | 1a | M | G | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals cant perceive one subject/level. |
Inflict Light Wounds | N | W½ | Y | ! | 1a | T | G | Touch deals 1d8 damage +1/level (max +5). |
Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |