Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Addiction | En | F- | Y | ! | 1a | T | G | Subject becomes addicted to a drug. |
Greater Alarm (F) | A | N | N | 4h/l* | 1a | C | 12h | As the Alarm spell, and it works on creatures on neighboring planes. |
Alter Self | T | N | N | 10m/l* | 1a | P | 4h | Assume form of a similar creature. |
Animal Messenger | En | N | Y | 1d/l | 1a | C | 6h | Sends a Tiny animal to a specific place. |
Animal Trance | En | W- | Y | C | 1a | C | G | Fascinates 2d6 HD of animals. |
Animate Instrument | A | N | N | 1m/l | 1a | T | G | Your instrument animates and plays by itself, freeing you to perform other actions. |
Battle Hymn | En | W- | Y | 1r/l | 1a | 30f | G | Allies can reroll one Will save/round. |
Bladesong | T | W- | Y | 1r/l | 1a | T | G | Causes weapon to have an extra touch attack to daze opponent. |
Bladeweave | I | N | * | 1r/l* | 1sw | P | G | Swift. Your melee attack dazes your opponent. |
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
Blur | I | W- | Y | 1m/l* | 1a | T | 5m | Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't. |
Bonefiddle (F) | N | F- | Y | C:1r/l | 1a | C | G | Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks. |
Bridge of Sound | C | N | Y | C+1r/l | 1a | C | G | Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
Calm Emotions | En | W- | Y | C:1r/l* | 1a | M | G | Calms creatures, negating emotion effects. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Catapult | T | N | N | ! | 1a | T | G | Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage. |
Lesser Celerity | T | N | N | ! | 1ia | P | G | Take a move action immediately, but be dazed for a round. |
Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
Cloak Pool | I | W- | N | 1h/l* | 1a | C | 6h | Hide a color pool on the Astral Plane from view. |
Clothier's Closet | C | N | N | 1h/l*;x | 10m | C | G | Conjure several sets of clothing. |
Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
Control Darkness and Shadow | T | N | N | C+1r/l | 1a | C | G | Manipulate existing areas of darkness and shadow. |
Crescendo | Ev | N | Y | 4r | 1a | 30f | G | Grants increasing bonus on attack rolls. |
Crown of Veils | I | W- | Y | 1h/l#* | 1a | T | G | Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Dance of Ruin | N- | R½ | Y | ! | 1r | C | G | Nondemons take 2d20 points of damage. |
Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
Darkness | Ev | N | N | 10m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Daze Monster | En | W- | Y | 1r | 1a | M | G | Living creature of 6 HD or less loses next action. |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
Delusions of Grandeur | I | W- | Y | 10m/l | 1a | M | 1h | Subject becomes overconfident and careless. |
Detect Thoughts | D | W- | N | C:1m/l* | 1a | 60f | G | Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind. |
Dimension Leap | C | N | N | ! | 1a | 10f/l | G | Teleport 10 ft./level. |
Discolor Pool | I | Wd | N | 1h/l* | 1a | C | 6h | Change the color of a color pool on the Astral Plane. |
Disquietude | En | W- | Y | 1r/l | 1a | C | G | Target avoids physical contact with others. |
Dissonant Chant | A | N | Y | 1r/l | 1a | C | G | Distracting chant which makes Concentration checks in the area more difficult. |
Distracting Ray | A | N | N | ! | 1a | C | G | Distracts target spellcaster as counterspell. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Elation | En | W- | Y | 1r/l | 1a | 80f | G | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
Enthrall | En | W- | Y | 1h|< | 1r | M | G | Captivates all within 100 ft. + 10 ft./level. |
Entice Gift | En | W- | Y | 1r | 1a | C | G | Subject gives caster what its holding. |
Faerinaal's Hymn | En+ | W- | Y | C | 1a | C | G | Up to one creature/level cannot take attacks of opportunity. |
Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
Fortissimo | Ev | N | N | 1m/l | 1a | M | G | Doubles volume of sound; +2 on save DCs and extra +1d6 sonic damage. |
Fox's Cunning | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Int for 1 min./level. |
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Glossolalia | Ev | F~ | Y | ! | 1a | 60f | G | Cone-shaped shriek distracts smart foes, makes concentrating difficult. |
Grace | T+ | N | N | 1r/l | 1sw | P | G | Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
Harmonic Chorus | En | W- | Y | C:1r/l* | 1a | C | G | Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
Harmonize | T | N | N | 1m/l* | 1a | P | 5m | Using your bardic music requires less effort. |
Heartfire | Ev | F~ | Y | 1r/l | 1a | C | G | Passions of targets ignite as real fire upon the target. |
Heroism | En | W- | Y | 10m/l | 1a | T | 1h | Gives +2 on attack rolls, saves, skill checks. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Hydrate | C | W½ | Y;* | ! | 1a | T | G | Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
Hypnotic Pattern | I | W- | Y | C+2r | 1a | M | G | Fascinates (2d4 + level) HD of creatures. |
Ice Darts | C | N | N | ! | 1a | C | G | Icicle missiles deal 2d4 damage, half of which is cold damage. |
Insidious Insight | D | W- | Y | 1d/l | 1r | C | G | Gain +10 insight bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against affected creature. |
Insignia of Alarm (F) | A | N | Y | ! | 1a | L | G | Alert bearers of special insignia. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Iron Silence | T | W- | Y | 1h/l* | 1a | T | 6h | Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
Jig of the Waves | En | W- | Y | C+1d4r | 1a | C | G | Force creatures to dance a jig which causes penalties and forces random movement. |
Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
Lively Step | T | W- | Y | <=12h | 1a | 30f | 4h | You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Mesmerizing Glare | En | W- | Y | 1r/l | 1a | C | G | Your gaze fascinates creatures. |
Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
Minor Image | I | Wd | N | C+2r | 1a | L | 12h | As silent image, plus some sound. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Mirror Move | T | N | N | 1m/l | 1a | P | 5m | Use general feat that you have seen used recently. |
Misdirection | I | N|W- | N | 1h/l | 1a | C | 6h | Misleads divinations for one creature or object. |
Miser's Envy | En | W- | Y | 1r/l | 1a | C | G | Subject jealously covets nearby object. |
Misrepresent Alignment | I | W- | Y | 1h/l* | 1a | C | G | Projects a false alignment for an object or creature. |
Nightmare Lullaby | En | W- | Y | C+2r | 1r | L | G | Target is confused as long as you concentrate +2 rounds. |
Opportune Dodge | A | W- | Y | 1r/l | 1sw | T | G | Subject can avoid a single attack of opportunity. |
Peaceful Serenity of Io | A | W- | Y | 10m | 1a | C | 1h | Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
Phade's Fearsome Aspect | I | W- | Y | 1m/l | 1a | T | 5m | The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action. |
Portal Alarm | A | N | N | 2h/l* | 1a | C | 12h | Attach an alarm to a portal that my be audible or mental. |
Portal Well | T | N | N | 1r/l* | 1a | T | G | When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit. |
Proud Arrogance | En | W- | Y | 1m/l | 1a | M | 5m | Targets gain +4 bonus on saves against charm, compulsion, and fear. |
Pyrotechnics | T | W-|F- | M;* | 1d4+1r;x | 1a | L | G | Turns fire into blinding light or choking smoke. |
Rage | En | N | Y | C+1r/l* | 1a | M | 5m | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
Ray of Dizziness | En | W- | Y | 1r/l | 1a | C | G | Dizzying ray staggers enemy. |
Reflective Disguise | I | N | N | 10m/l | 1a | P | 1h | Viewers see you as their own species and gender. |
Resounding Voice | T | W- | N | 1m/l* | 1a | T | G | Target's voice carries 100-ft./level. |
Scare | N | W~ | Y | 1r/l|1r;x | 1a | M | G | Panics creatures of less than 6 HD. |
Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
Silence | I | W-;|N | Y;*|N | 1m/l* | 1a | L | 30m | Negates sound in 15-ft. radius. |
Slipping the Ranks | T | N | N | 1r/l | 1a | P | G | Every 5 ft. set becomes a 10 ft. teleport. |
Song of Festering Death | Ev- | F- | Y | C | 1a | C | G | Subject takes 2d6 damage per round while caster concentrates. |
Sonic Weapon | T | N | N | 1m/l* | 1a | T | 5m | Weapon touched deals +1d6 sonic damage with each hit. |
Sonic Whip | Ev | W- | N | 1r/l | 1a | 0f | G | Scares animals, normal whip in combat. |
Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
Sound Burst | Ev | F~ | Y | ! | 1a | C | G | Deals 1d8 sonic damage to subjects; may stun them. |
Speak To Allies | T | N | N | 10m/l | 1a | M | 1h | Subjects can converse at distance without moving lips. |
Spymaster's Coin | D | N | N | 1d | 1a | T | G | Hide a scrying sensor in a coin or other Tiny object for later activation. |
Stretch Weapon | T | W- | Y | 1r# | 1sw | 0f | G | Melee weapon gains 5 ft. of reach for one attack. |
Suggestion | En | W- | Y | 1h/l# | 1a | C | 30m | Compels subject to follow stated course of action. |
Summon Elysian Thrush | C+ | N | N | 8h | 10m | C | 6h | Summon an Elysian thrush, which accelerates natural healing. |
Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
Tactical Precision | D | W- | Y | 1r/l | 1a | C | G | Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes. |
Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak any language. |
Tune of the Dancing Weapon | T | W- | Y | 4r | 1a | T | G | Sword animates and fights for you. |
Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creature loses flying ability. |
Unseen Crafter | C | N | N | 1d/l* | 1a | C | G | Invisible force obeys your command and can use the Craft skill. |
Vertigo | A | Wdisbelief | N | 1d | 1a | 0f | G | Target checks DC 10 Balance to move. If fail by 5 or more, falls prone and takes -2 to attacks and saves. |
Vertigo (Sky) | A | W~ | Y | 1d | 1a | 0f | G | Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved. |
Wave of Grief | En | W- | Y | 1r/l | 1a | C | G | Cone imposes -3 penalty on attacks, checks, and saves. |
Weapon Shift | T | F- | Y | 1m/l | 1a | T | G | Touched weapon changes form. |
Whirling Blade (F) | T | N | N | ! | 1a | 60f | G | Make an attack on a line of foes with your slashing weapon. |
Whispering Wind | T | N | N | <=1h/l# | 1a | 1m/l | 30m | Sends a short message 1 mile/level. |