Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Abyssal Might (M) | C- | N | N | 10m/l | 1a | P | 1h | You gain +2 to Str, Con, Dex, and SR. |
Aerial Summoning Dance | C | N | N | 1r/l | 3r | C | G | You and four aarakocra summon a Large air elemental. |
Air Walk | T | N | Y | 10m/l | 1a | T | 1h | Subject treads on air as if solid (climb at 45-degree angle). |
Aligned Aura | A | F~ | Y | 1r/l#* | 1a | 20f|60f | G | Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. |
Animate Legion (M) | N- | N | N | 1r/l | 1a | C | G | Creates skeletons or zombies. |
Assay Spell Resistance | D | N | N | 1r/l | 1sw | P | G | Gain +10 bonus to caster level checks for spell resistance against one creature. |
Astral Hospice (M) | C | N | N | 1d/l | 1a | C | G | While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
Aura of the Sun | A | N | N | 1r/l | 1a | 10f | G | Fills an area with light that damages undead and hampers magical darkness. |
Battlefield Illumination | Ev | N | N | 10m/l* | 1r | L | G | Improve light in 80-ft.-radius cylinder |
Blood of the Martyr | N+ | N | Y | ! | 1a | M | G | Take damage and Heal another at least 20 HP. |
Camel's Tenacity | T | W- | Y | 1d/3l | 1a | T | 24h | Travel without food or water. |
Castigate | Ev | F½ | Y | ! | 1a | 10f | G | Verbal rebuke damages those whose alignment differs from yours. |
Celestial Brilliance | A+ | N | N | 1d/l* | 1a | T | 24h | 120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead). |
Claws of the Savage | T- | W- | Y | 10m/l | 1a | T | 1h | Subject gains claws that deal damage based on size. |
Confound | En | W- | Y | 1r/l | 1a | C | G | Gain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks of opportunity against you; repeated use extends benefits to allies. |
Conjure Ice Beast IV | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Consumptive Field | N- | W- | Y | 1r/l | 1a | 30f | G | Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save. |
Contingent Energy Resistance | A | N | N | 1h/l* | 1m | P | 6h | Energy damage triggers a resist energy spell. |
Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
Create Spirit Idol (XP) | N | N | N | ! | 1h | T | G | Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future. |
Cure Critical Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 4d8 damage +1/level (max +20). |
Damning Darkness | Ev- | N | M;* | 10m/l* | 1a | T | G | Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round. |
Dampen Magic | A | W- | Y | 1r/l#* | 1a | T | G | Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points; subject can invoke a 5-ft.-radius antimagic field. |
Death Ward | N | W- | Y | 1m/l | 1a | T | 5m | Grants immunity to death spells and negative energy effects. |
Delay Death | N | W- | Y | 1r/l | 1ia | C | G | Losing hit points doesn't kill subject. |
Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
Discern Lies | D | W- | N | C:1r/l | 1a | C | 6h | Reveals deliberate falsehoods. |
Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
Divination (M) | D | N | N | ! | 10m | P | 6h | Provides useful advice for specific proposed actions. |
Divine Power | Ev | N | N | 1r/l | 1a | P | 5m | You gain attack bonus, +6 to Str, and 1 hp/level. |
Divine Storm | Ev | R- | Y | C | 1r | C | G | Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane. |
Dust to Dust | T | F~ | Y | ! | 1a | C | G | Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage. |
Dweomer of Transference | Ev | W- | Y | 1r/l | 1m | C | 1h | Convert spellcasting into psionic power points. |
Early Twilight | Ev | N | N | 10m/l* | 1r | L | G | Reduce light in 80-ft.-radius cylinder. |
Embrace of Endless Day | C | W- | Y | 1m/l#;x | 1m | T | G | Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects. |
Greater Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +2 enhancement bonus to spell DCs. |
Ether Blast | A | N | N | 1r/l | 1a | C | G | Blast Ethereal creatures with an ethereal tornado. |
Fang Trap | A | F- | Y | P#* | 1a | T | P | Inscription bites those who pass it. |
Focus Touchstone Energy | T | N | Y | 1m/l | 1a | T | 5m | Convert unused touchstone abilities into temporary hit points. |
Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
Freeze Armor | T | F~ | Y | 1r/l | 1a | C | G | Locks up suits of metal armor and equipment, dealing cold damage and impeding movement. |
Frostburn | N | F½ | Y | ! | 1a | T | G | Touch deals 3d12 frostburn damage +1/level (max +20). |
Ghost Knight | C | N | N | 1h/l | 1a | C | 6h | A visible force that does not harm, but distracts. |
Ghost Touch Weapon | T | W- | Y | 10m/l | 1a | C | 1h | Weapon works normally against incorporeal creatures. |
Giant Vermin | T | N | Y | 1m/l | 1a | C | 30m | Turns centipedes, scorpions, or spiders into giant vermin. |
Glacial Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level fire spell effects and provides concealment. |
Glowing Orb (F) | Ev | N | N | P | 1a | T | 6h | Creates permanent magical light; you control brightness. |
Hand of the Faithful | A | F- | Y | 1h/l | 1m | 10f | 4h | Immobile zone of warding stuns those of different patrons. |
Harrier | C | N | N | 1r/l;x | 1a | C | G | Summons an incorporeal bird of prey to fight for you. |
Healing Surf (M) | C | W~ | Y | 1h/l | 10m | C | G | Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions. |
Hell's Power (M) | C- | N | N | 10m/l | 1a | P | G | You gain +2 AC and good to existing DR. |
Lesser Holy Transformation | T+ | N | N | 1r/l* | 1a | P | G | You change into protectar, gain abilities. |
Hypothermia | Ev | F~ | Y | ! | 1a | C | G | Causes 1d6 cold damage/level (Max 10d6), fatigue. |
Identify Transgressor | D- | N | N | ! | 10m | P | 12h | You learn the identity of one person. |
Imbue with Spell Ability | Ev | W- | Y | P#* | 10m | T | G | Transfer spells to subject. |
Lesser Infernal Transformation | T- | N | N | 1r/l* | 1a | P | G | You change into bearded devil, gain abilities. |
Inflict Critical Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 4d8 damage +1/level (max +20). |
Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
Life Ward | A | W- | Y | 1m/l | 1a | T | G | Grants immunity to healing spells and positive energy effects. |
Lightwall | Ev | N | Y;* | 1m/l* | 1a | C | 5m | Creates a wall of light that dazzles creatures passing through it. |
Lower Spell Resistance | T | F- | N | 1m/l | 1r | C | 5m | Subject's spell resistance reduced. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Make Manifest | T | W- | Y | 1r/l | 1a | C | G | Force a creature in coterminous/coexistent plane to appear on your plane. |
Moon Bolt | Ev | F½livingtarget|W-undeadtarget | Y | ! | 1a | L | G | 1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute. |
Necrotic Domination (F) | N- | W- | Y | 1d/l | 1r | C | 1h | Completely control encysted subject. |
Negative Energy Aura | N | N | N | 1r/l | 1a | P | G | 10-ft. radius surrounding you deals 2 points negative energy damage/round. |
Neutralize Poison | C | W- | Y | 10m/l | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
Panacea | C | W½ | Y | ! | 1a | T | G | Removes most afflictions. |
Lesser Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | Exchange services with a 6 HD extraplanar creature. |
Lesser Planar Exchange | C | N | N | 1r/l* | 1r | 0f | G | Trade places with one of four lesser planar creatures (your choice). |
Planar Tolerance | A | N | Y | 1h/l | 1a | 20f | 6h | Provides long-term protection against overtly damaging planar traits. |
Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d10 Con damage, repeats in 1 min. |
Positive Energy Aura | C | N | N | 1r/l | 1a | P | G | 10-ft. radius surrounding you heals 2 points of damage/round. |
Pronouncement Of Fate | N | W-|W~ | * | 1r/l | 1a | C | G | Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions. |
Psychic Poison (M) | A- | N | N | 1h/l | 10m | C | G | Poisons those casting divination or mind-affecting spells at object, creature, or area. |
Rapid Raise Dead (M) | C | N | N | ! | 1a | T | G | Restores a person to life who died within the last round and damages caster. |
Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
Remove Fatigue | T | F- | Y | ! | 10m | T | G | Removes effects of fatigue as 8 hours of rest. |
Repel Vermin | A | N|W- | Y | 10m/l* | 1a | 10f | 4h | Insects, spiders, and other vermin stay 10 ft. away. |
Greater Resistance | A | W- | Y | 1d | 1a | T | 24h | Subject gains +3 on saving throws. |
Restoration (M) | C | W- | Y | ! | 3r | T | G | Restores level and ability score drains. |
Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
Revenance | C | N | Y | 1m/l | 1a | T | G | Slain ally is restored to life for 1 minute/level. |
Runic Marker | C | N | N | P | 10m | C | G | You create a slender stone pillar with a short message inscribed upon it. |
Sending | Ev | N | N | 1r;x | 10m | txt | G | Delivers short message anywhere, instantly. |
Shadowblast | Ev | F- | Y | ! | 1a | L | G | Temporarily block access to the Plane of Shadow and deal damage to Shaow natives. |
Shape Metal | T | F- | Y | ! | 1a | T | G | As stone shape, but affects metal. |
Shark Bolt | C | N | Y | 1r/l* | 1a | M | G | Summons sharks made of water to attack your enemies. |
Mass Shield of Faith | A | W- | Y | 1m/l | 1a | M | 30m | Allies gain +3 or higher AC bonus. |
Skull of Secrets | I | R½ | Y | P# | 1r | C | 24h | Intangible skull stores message and can be triggered to breathe fire. |
Sound Lance | Ev | F½ | Y | ! | 1a | M | G | Sonic energy deals 1d8/level damage. |
Spell Immunity | A | W- | Y | 10m/l | 1a | T | 1h | Subject is immune to one spell per four levels. |
Spell Vulnerability | T | F- | N | 1m/l | 1r | C | 5m | Target takes penalty on spell resistance equal to caster level. |
Stars of Arvandor | Ev+ | N | Y | 1m/l* | 1a | C | G | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
Stars Of Mystra | Ev+ | W- | Y | 1m/l* | 1a | C | G | Creates one twinkling star per three levels (maximum five stars). You can launch one star as a swift action. You must make a ranged touch attack for each star. If hit, the creature loses a prepared spell slot. |
Stars Of Selune | Ev | N | Y | 1m/l* | 1a | C | G | Creates stars that deal force damage and cold damage to the target. |
Greater Status | D | W- | Y | 1h/l | 1a | T | 6h | As status, but cast some spells through bond. |
Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes type of stone. |
Stop Heart | N | F- | Y | ! | 1a | T | G | Touched living humanoid drops to -8 hitpoints. |
Summon Bearded Devil | C-! | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a bearded devil to follow your commands. |
Summon Hound Archon | C+! | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a hound archon to follow your commands. |
Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Undead IV | C- | N | N | 1r/l | 1r | C | 1h | Summons undead to fight for you. |
Sustain (M) | T | N | Y | 6h/l | 1r | T | G | Recipients need no food or drink for 6 hours/level. |
Sword of Conscience | En+ | W- | Y | !;x | 1a | C | G | Evil creature confesses crimes, takes Wisdom damage. |
Daily Temporary Soul Binding | C | W- | N | 4h/l# | 1m | T | 24h | As Temporary Soul Binding, except 4 hours/level. |
Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak any language. |
Lesser Tree Healing | C | N | N | 1h/l* | 1a | P | 6h | Meld with a tree and heal 5 hp/hour. |
Undead Bane Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon gains the bane property and is aligned good. |
Unfailing Endurance | T | N | Y | 1d/l | 1r | T | 24h | +4 bonus against weakness or fatigue, endurance bonuses. |
Venom Bolt | Ev | R½F~ | Y | ! | 1a | 100f | P | All in beam take 2d8 acid damage, Reflex save halves damage. Paralyzed for 1d4+1 rounds or slowed for 1 round on successful Fortitude save. |
Wall of Chaos | A? | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against law, except as once-sided wall. |
Wall of Evil | A- | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against good, except as once-sided wall. |
Wall of Good | A+ | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against evil, except as once-sided wall. |
Wall of Law | A! | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against chaos, except as once-sided wall. |
Wall of Salt | C | N | N | ! | 1a | M | G | Wall of salt that can be shaped. |
Wall of Sand | C | N | N | C+1r/l | 1a | M | G | Swirling sand blocks ranged attacks, slows movement through. |
Wall of Sand 2 | C | N | N | 1m/l* | 1a | C | 30m | Wall impedes movement, obscures vision, and blocks some attacks. |
Wall of Water | C | N | N | 1r/l* | 1a | C | G | Wall impedes movement and can drown creatures. |
Watchful Ancestors | C | N | N | 1m/l | 1a | P | G | Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save. |
Weapon of the Deity | T | N | N | 1r/l | 1a | 0f | G | Gives your weapon magical powers appropriate to your patron. |
Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |