Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Attract Fine Vermin | T | N | Y | 1m | 1a | P | G | Attract a normal vermin to you. |
Candlelight | Ev | N | N | 1h/l | 1a | T | 6h | Cast a 5-foot radius light from the point touched. |
Create Water | C | N | N | ! | 1a | C | 30m | Creates 2 gallons/level of pure water. |
Cure Minor Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1 point of damage. |
Dawn | A | F- | Y | ! | 1sw | 15f | G | Swift, Awaken sleeping and unconscious creatures. |
Detect Crossroads | D | N | N | C:10m/l* | 1a | 60f|1m | G | Detect fey crossroads within 60 ft. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Groundsmoke | T | N | N | 8h | 1a | 5f | G | Prevents smoke from rising from a small fire. |
Guidance | D | W- | Y | 1m# | 1a | T | 5m | +1 on one attack roll, saving throw, or skill check. |
Know Direction | D | N | N | ! | 1a | P | G | You discern north. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Minor Energy Ward | A | N | Y | 1m | 1a | T | G | Grant 5 points of energy resistance. |
Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
Preserve Organ | N | F- | Y | 1d | 10m | T | 24h | Protects one detached organ from decay for 24 hours. |
Purify Food and Drink | T | W- | Y | ! | 1a | 10f | 5m | Purifies 1 cu. ft./level of food or water. |
Ram's Might | T | N | N | 1m/l | 1a | P | 5m | Your hands become harder and your unarmed attacks inflict normal damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Silvered Weapon | T | N | N | 1r/l | 1a | T | G | Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
Minor Temporary Soul Binding | C | W- | N | 2r/l<=1m# | 1a | T | G | As Temporary Soul Binding, duration is shorter. |
Vengeful Mount | En | W- | Y | ! | 1a | C | G | Makes an animal more difficult to ride or handle. |
Virtue | T | F- | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |