Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
Aquatic Escape | T | N | N | 1r/l* | 1sw | P | G | Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13. |
Aspect of the Wolf | T | N | N | 10m/l* | 1a | P | 1h | You change into a wolf and gain some of its abilities. |
Aura Against Flame | A | N | N | 1r/l | 1a | P | G | Ignores 10 fire damage/attack and extinguish fires. |
Babau Slime | T | F- | Y | 1m/l | 1a | T | 5m | Secrete a body-covering acid that does 1d8 acid damage to weapons of foes. |
Beast Claws | T | N | N | 1h/l | 1a | P | 6h | Your hands become slashing natural weapons. |
Beastland Ferocity | En | F- | Y | 1m/l | 1a | T | 30m | Subject fights without penalty while disabled or dying. |
Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
Blockade | C | N | N | 3r | 1sw | 0f | G | Fill 5' square with 2000 lb block of wood. Can be stacked. Floats. |
Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Breath of the Jungle | T | N | N | 1m/l | 1a | M | G | Mist increases DC of saves vs. poison & disease |
Buoyant Lifting | Ev | N | N | 1m/l *;x | 1ia | C | 1h | Underwater creatures rise to surface. |
Calm Animals | En | W- | Y | 1m/l | 1a | C | G | Calms (2d4 + level) HD of animals. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Charm Animal | En | W- | Y | 1h/l | 1a | C | 1h | Makes one animal your friend. |
Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
Climb Walls | T | W- | Y | 1m/l* | 1a | T | 30m | The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
Cloak of Shade | A | N | Y | 1h/l* | 1a | T | 6h | Touched creature gains protection from heat and sun. |
Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
Cold Fire | T | Nfiresource|F½creature | Nfiresource|Ycreature | 1m/l* (fire source)|! (creature) | 1a | C | G | |
Conjure Ice Beast I | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Crabwalk | T | N | N | 1m/l | 1a | T | 5m | Subject gains +2 to AC and Attacks when charging. |
Crunchy Snow | T | N | N | 1h/l | 1a | M | G | -20 penalty on Move Silently checks in area. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage +1/level (max +5). |
Deep Breath | C | N | N | 1r/l | 1ia | P | G | Your lungs fill with fresh air for the duration of the spell. |
Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
Detect Animals or Plants | D | N | N | C:10m/l* | 1a | L | G | Detects kinds of animals or plants. |
Detect Snares and Pits | D | N | N | C:10m/l* | 1a | 60f | G | Reveals natural or primitive traps. |
Ease of Breath | N | N | N | 1h/l | 1a | T | G | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Enrage Animal | En | N | Y | C+1r/l | 1a | M | G | Animal rages like barbarian, not fatigued. |
Enrage Animals | En | W- | Y | 1m/l | 1a | C | 30m | |
Entangle | T | R~ | N | 1m/l* | 1a | L | G | Plants entangle everyone in 40-ft.-radius. |
Extend Shifting | T | N | N | ! | 1sw | P | G | Extend duration of shifting ability by 4 rounds. |
Extract Drug (F) | C | N | N | P | 1m | T | G | Creates drug from inanimate object. |
Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
Faerie Fire | Ev | N | Y | 1m/l* | 1a | L | G | Outlines subjects with light, canceling blur, concealment, and the like. |
Foundation of Stone | T | N | N | 1r/l | 1a | C | G | +4 bonus to resist being bull rushed or tripped |
Frostbite | T | F- | Y | ! | 1a | C | G | Fort save or take 1d6 nonlethal cold damage and be fatigued. |
Goodberry | T | N | Y | 1d/l | 1a | T | 6h | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Healthful Rest | C | W- | Y | 1d | 10m | C | G | Subjects heal at twice the normal rate. |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals cant perceive one subject/level. |
Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
Ice Skate | T | F- | Y | 10m/l* | 1a | T | 1h | While on ice, your speed increases by 60 feet. |
Impede Sun's Brilliance | A | N | N | 10m/l* | 1a | C | 1h | Diminishes the heat and light of the sun in an area. |
Ivory Flesh | T | W- | Y | 1h/l | 1a | T | 6h | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Locate Node (F) | D | N | N | 1m/l | 1a | 1m/l | 5m | Finds closest earth node in 1 mile/level radius. |
Locate Touchstone | D | N | N | ! | 1a | txt | 6h | Find nearest planar touchstone on the plane you currently inhabit. |
Locate Water | D | N | N | C:10m/l* | 1a | L | G | Reveals location, size, and quality of water sources. |
Longstrider | T | N | N | 1h/l* | 1a | P | 24h | Increases your speed. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Magic Fang | T | W- | Y | 1m/l | 1a | T | 5m | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
Omen of Peril (F) | D | N | N | ! | 1r | P | 6h | You know how dangerous the future will be. |
Pass without Trace | T | W- | Y | 1h/l* | 1a | T | 6h | One subject/level leaves no tracks. |
Produce Flame | Ev | N | Y | 1m/l* | 1a | 0f | G | 1d6 damage +1/level, touch or thrown. |
Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
Raging Flame | T | N | N | ! | 1a | M | G | Accelerates burning fires, they last half as long, and burn twice as hot. |
Rapid Burrowing | T | F- | Y | 10m/l | 1a | T | 1h | |
Raptor's Sight | T | N | N | 1h/l* | 1a | P | 6h | Gain +5 on Spot checks; range increment penalty halved. |
Remove Scent | T | W- | Y | 10m/l | 1a | T | G | Hides touched creature's scent. |
Resist Planar Alignment | A | F- | Y | 10m/l | 1a | T | 1h | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Ride of The Valenar | T | N | N | 10m/l | 1a | P | G | Gain +5 bonus on Ride for 10 min./level. |
Sandblast | Ev | R½ | Y | ! | 1a | 10f | G | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
Segojan's Armor | A | N | N | 1h/l* | 1a | T | 6h | You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
Shifter Prowess | T | N | N | x | 1sw | P | G | Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8 |
Shillelagh | T | W- | Y | 1m/l | 1a | T | 30m | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
Silvered Claws | T | W- | Y | 1m/l | 1a | T | 30m | One creature's natural attacks are treated as silvered weapons. |
Slow Burn | T | N | N | ! | 1a | M | G | Dims and slows natural fire burn rates, doubling fire life and halving damage. |
Snake's Swiftness | T | W- | Y | ! | 1a | C | G | Subject immediately makes one attack. |
Snowdrift | T | N | N | ! | 1a | T | G | Forms existing snow into another shape. |
Snowshoes | T | W- | Y | 1h/l* | 1a | T | G | Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow. |
Snowsight | T | N | Y | 1h/l | 1a | T | 6h | Normal vision in winter weather conditions. |
Speak with Animals | D | N | N | 1m/l | 1a | P | 30m | You can communicate with animals. |
Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
Spider Hand | T | N | N | C:1m/l | 1a | P | G | Your hand becomes a Small monstrous spider. |
Spore Field | T | F~ | N | 1m/l | 1a | M | G | Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently. |
Stalactite Trap | T | F- | Y | 1h/l# | 1a | C | 6h | A stalactite gains the ability to hurl itself at a foe. |
Stonemantle | T | W- | N | 10m/l | 1a | C | 1h | Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness. |
Summon Desert Ally I | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Nature's Ally I | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Sunstroke | N | F~ | Y | ! | 1a | C | G | Target takes 2d6 nonlethal damage and is fatigued. |
Suspend Disease | A | F- | Y | 1d | 1a | T | 24h | Keeps disease from harming creature for 24 hours. |
Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
Thunderhead | Ev | R- | Y | 1r/l | 1a | C | G | Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate. |
Traveler's Mount | T | W- | Y | 1h/l | 1a | T | 6h | Creature moves faster but can't attack. |
Undertow | T | F- | Y | ! | 1a | M | G | Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
Vine Strike | D | N | N | 1r | 1sw | P | G | Swift. You can sneak attack plant creatures for 1 round. |
Wall of Smoke | C | F~ | N | 1r/l | 1a | C | G | Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |
Waste Strider | T | W- | Y | 1h/l* | 1a | T | 6h | Move through the wasteland without penalties. |
Webfoot | T | W- | Y | 10m/l | 1a | T | 1h | Target gains +4 on Swim and is less hindered by bog terrain. |
Winged Watcher | T | N | N | 1r/l* | 1sw | P | G | Take the form of a bird. |
Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m | |
Winter Chill | T | F- | Y | ! | 1a | C | G | |
Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |
Woodwisp Arrow (M) | T | N | N | ! | 1sw | T | G | Enables a masterwork arrow or bolt to pass through wood. |