Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Affliction | N+ | F- | Y | ! | 1a | T | G | Infects evil subject with chosen affliction. |
Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
Mass Align Fang | T | W- | Y | 1m/l | 1a | C | 30m | This spell functions like align fang, except that it affects multiple allies at a distance. |
Arctic Haze | C | F½ | N | 10m/l | 1a | M | 1h | Fog obscures vision and deals 4 cold damage/round. |
Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
Augment Object | T | N | Y | 1d/l | 1m | C | 24h | Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
Lesser Aura of Cold | T | N | Y | 1r/l* | 1a | 5f | G | Intense cold deals 1d6 damage to creatures within 5 ft. |
Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
Call Lightning | Ev | R½ | Y | 1m/l | 1r | M | G | Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds). |
Camel's Tenacity | T | W- | Y | 1d/3l | 1a | T | 24h | Travel without food or water. |
Capricious Zephyr | Ev | N|R~ | Y | 1r/l | 1a | M | G | |
Charge of the Triceratops | T | W- | Y | 1r/l* | 1a | T | G | |
Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
Column of Ice | C | R- | N | P | 1a | C | G | Column of ice erupts from ground, lifting anything in its area into the air. |
Conjure Ice Beast III | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
Control Sand | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower the level of sand. |
Control Temperature | T | N | N | 1h/l | 1r | 20f/l | G | Raise or lower temperature by one band/5 levels. |
Corona of Cold | Ev | F- | Y | 1r/l* | 1a | 10f | G | Aura of cold protects you, damages others. |
Creaking Cacophony | I | N | Y | 1r/l | 1a | M | G | Spell causes deafness and shankened and applies a sonic weakness to subjects. |
Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Dehydrate | N | F- | Y | ! | 1a | M | G | Deals Con damage to target. |
Diminish Plants | T | N | N | ! | 1a | txt | 4h | Reduces size or blights growth of normal plants. |
Dominate Animal | En | W- | Y | 1r/l | 1r | C | G | Subject animal obeys silent mental commands. |
Downdraft | Ev | R~ | Y | ! | 1a | L | G | Force flying creatures to fall 100 feet or knock landborne people prone. |
Dust Storm | C | N | N | 1r/l | 1a | M | G | Create a blinding storm that deals 1d6 slashing damage per round. |
Energize Potion (M) | T | R½ | Y | ! | 1a | C | G | Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst. |
Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
Enhanced Shifting | T | N | N | x | 1sw | P | G | Gain bonuses depending on shifter characteristics. |
Entangling Staff | T | N | Y | 1r/l* | 1sw | T | G | Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
Favor of Yathaghera | T | N | N | 10m/l* | 1a | L | 1h | Grant subject equine creature a fly speed 100 ft (average). |
Favorable Wind | Ev | F- | N | 10m/l* | 1a | 60f | 1h | Produces a strong wind that lasts 10 min./level. |
Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
Geyser | Ev | R~ | Y | ! | 1a | C | G | Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6). |
Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
Greenfire | Ev | R½ | Y | 1r | 1a | M | G | Each creature in area takes 2d6 acid damage +1/level (max +10). |
Haboob | C | N|R½ | N | 1m/l | 1a | M | 5m | Cloud of dust obscures sight and abrades those passing through it. |
Harrier | C | N | N | 1r/l;x | 1a | C | G | Summons an incorporeal bird of prey to fight for you. |
Heatstroke | T | F~ | Y | ! | 1a | M | G | Target takes 2d6 points of nonlethal damage. If it fails a Fortitude save, it becomes fatigued (if already fatigued, it becomes exhausted). |
Hypothermia | Ev | F~ | Y | ! | 1a | C | G | Causes 1d6 cold damage/level (Max 10d6), fatigue. |
Ice Shape | T | N | N | ! | 1a | T | G | Sculpts ice into any shape. |
Icelance (F) | C | F~ | Y | ! | 1a | M | G | Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds. |
Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
Jagged Tooth | T | W- | Y | 10m/l | 1a | C | 1h | Doubles the critical threat range of natural weapons. |
Junglerazer | N | R½ | Y | ! | 1a | 120f | G | Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10). |
Lash of the Kraken | T | N | N | 1m/l | 1a | P | 5m | Transforms the target's arm into a constricting tentacle. |
Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
Greater Magic Fang | T | W- | Y | 1h/l | 1a | C | 6h | One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
Meld into Ice | T | N | N | 10m/l | 1a | P | 1h | You and your gear merge with ice. |
Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
Nature's Balance | T | F- | Y | 10m/l | 1a | T | 1h | You transfer 4 ability score points to the target for 10 min./level. |
Nature's Purity | Ev | N | Y | ! | 1a | M | G | Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
Nature's Rampart (F) | T | N | N | ! | 10m | M | 4h | Alter a natural setting into a fortified position. |
Neutralize Poison | C | W- | Y | 10m/l | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
Node Door | C | N&W- | M | ! | 1a | txt | G | Allows teleportation between any known nodes. |
Plague Carrier | N- | F- | Y | ! | 1a | T | G | As contagion, except target can transmit the disease for a short time. |
Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d10 Con damage, repeats in 1 min. |
Primal Form | T | N | N | 1m/l* | 1a | P | G | You change into elemental, gain some abilities. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Quench | T | N|W- | M | ! | 1a | M | G | Extinguishes nonmagical fires or one magic item. |
Quillfire | T | N | N | 1r/l | 1a | P | G | Your hand sprouts poisonous quills useful for melee or ranged attacks. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
Scales of the Sealord | T | N | N | 1h/l* | 1a | P | 6h | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
Screen of Heat | I | N | N | 1m/l | 1a | M | 5m | Shimmering illusion causes 20% miss chance to all attacks through it. |
Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
Snakebite | T | N | N | 1r/l* | 1a | P | G | Your arm turns into a poisonous snake you can use to attack. |
Snare | T | N | N | #|# | 3r | T | 12h | Creates a magic booby trap. |
Mass Snowshoes | T | W- | Y | 1h/l* | 1a | C | G | As snowshoes, affects one creature/level. |
Soul of the Waste | T | N | N | 10m/l* | 1a | P | 1h | Meld into surrounding sand. |
Speak with Plants | D | N | N | 1m/l | 1a | P | 30m | You can talk to normal plants and plant creatures. |
Spiderskin | T | W- | Y | 10m/l | 1a | T | 1h | Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
Spike Growth | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d4 damage, may be slowed. |
Spikes | T | N | N | 1h/l | 1a | T | 6h | As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
Standing Wave | T | R- | Y | 10m/l | 1a | C | G | Magically propels boat or swimming creature. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Storm Mote | Ev | F½ | Y | 1r/l | 1a | M | G | Dust devil of flensing sand. |
Storm Shield | A | N | * | 1m/l#* | 1a | M | G | Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
Summon Desert Ally III | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
Thornskin | T | N | N | 1r/l | 1a | P | G | Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
Thunderous Roar | Ev | F~ | Y | ! | 1a | L | G | Roar deals 1d6 sonic damage/2 levels (max 5d6), Fortitude halves. Reflex or knocked prone. |
Tortoise Shell | A | N | N | 10m/l | 1a | C | 1h | Large shell provides cover or shelter. |
Treasure Scent | T | N | N | 1h/l | 1a | P | 6h | You gain the Scent ability but only for precious metals and gems. |
Lesser Tree Healing | C | N | N | 1h/l* | 1a | P | 6h | Meld with a tree and heal 5 hp/hour. |
Tremor | Ev | N | N | 1r/3l | 1a | M | G | Force casters and skill users to Concentrate as well as knock creatures prone. |
True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |
Updraft | C | R~ | N | 1m/l* | 1sw | P | G | Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
Venomfire | T | F- | Y | 1h/l | 1a | T | P | Creature's venom deals an additional 1d6 acid damage/level. |
Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
Walk the Mountain's Path | T | W- | Y | 10m/l | 1a | T | 1h | You gain the agility of a mountain goat. |
Wall Of Vermin | C | F~ | Y | C+1r/l | 1a | C | G | Wall provides concealment, deals 2d6 damage to passers-through, and nauseates if Fort save fails. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Weather Eye | D | N | N | ! | 1h | 1m + 1m/l | G | You accurately predict weather up to one week ahead. |
Whispering Sand | T | N | N | 10m/l* | 1a | txt | 1h | Sand delivers your message. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |
Wind's Favor | T | N | N | 1h/l* | 1a | M | G | Create strong wind for 1 hr./level. |