Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Air Walk | T | N | Y | 10m/l | 1a | T | 1h | Subject treads on air as if solid (climb at 45-degree angle). |
Antiplant Shell | A | N | Y | 10m/l* | 1a | 10f | G | Keeps animated plants at bay. |
Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
Aspect of The Werebeast | T | N | N | 1r/l | 1r | P | G | Gain bonuses from hybrid animal form. |
Battlefield Illumination | Ev | N | N | 10m/l* | 1r | L | G | Improve light in 80-ft.-radius cylinder |
Bear's Heart | T | W- | N | 1r/l | 1a | 20f | G | One ally/level +4 Strength and +1d4/level hit points. |
Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
Black Mulching | N | N | Y | 1r/l | 1a | M | G | See Text |
Blast of Sand | C | R½ | N | ! | 1a | 30f | G | Cone blast deals 1d6/level (max 10d6) damage. |
Blight | N | F½ | Y | ! | 1a | T | G | Withers one plant or deals 1d6/level (max 15d6) damage to plant creature. |
Blinding Beauty | T+ | F- | Y | 1r/l | 1a | P | G | Permanently blind any who look at you. |
Greater Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 60 ft. |
Bloodbriars | Ev | W- | Y | 1m/l* | 1a | M | G | Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted. |
Boreal Wind | Ev | F- | Y | 1r+1r/2l | 1a | L | G | Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back. |
Mass Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | As burrow but affects 1/level subjects. |
Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
Claws of the Savage | T- | W- | Y | 10m/l | 1a | T | 1h | Subject gains claws that deal damage based on size. |
Cloud Spear | Ev | F~ | Y | 1r/l | 1a | 0f | G | Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect. |
Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sway the actions of one or more plant creatures. |
Conjure Ice Beast IV | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
Contingent Energy Resistance | A | N | N | 1h/l* | 1m | P | 6h | Energy damage triggers a resist energy spell. |
Control Currents | T | N | N | 10m/l | 1a | 20f/l | G | Changes current direction and speed. |
Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
Desert Burial | Ev | R- | N | ! | 1a | M | G | Buries targets up to their necks in sand. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Dispel Water | A | N | * | ! | 1a | M | G | Cancels water spells and effects or dismisses water creatures. |
Enhance Wild Shape | T | N | N | 1h/l | 1m | P | 6h | Your wild shape ability gains a bonus. |
Essence Of The Raptor | T | N | N | 10m/l* | 1a | P | 1h | Base speed* becomes 60 feet, gain skill bonuses and scent**. |
Eye of the Hurricane | A | F- | Y | 1r/l | 1a | 40f | G | Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone. |
Flame Strike | Ev | R½ | Y | ! | 1a | M | G | Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage. |
Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
Freeze Armor | T | F~ | Y | 1r/l | 1a | C | G | Locks up suits of metal armor and equipment, dealing cold damage and impeding movement. |
Frostfell Slide | C | N | N | 1h/l#;x | 1a | P | 6h | Move instantly from one area of frostfell to another. |
Giant Vermin | T | N | Y | 1m/l | 1a | C | 30m | Turns centipedes, scorpions, or spiders into giant vermin. |
Hibernal Healing | T | F½ | Y | ! | 1r | P | G | You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
Hurtling Stone | C | R- | N | ! | 1a | 60f | G | Stone deals 6d6 damage, knocks targets prone. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Jaws of the Wolf (F) | T | N | N | 1r/l* | 1a | C | G | One carving/2 levels turns into a worg. |
Land Womb | A | W- | Y | 10m/l* | 1a | T | 1h | You and one creature/level hide within the earth. |
Languor | T | W- | Y | 1r/l | 1a | C | G | Ray slows target and diminishes its Strength. |
Last Breath (M) | N | N | Y | ! | 1a | T | G | Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
Lava Splash | C | R½ | N | ! | 1a | C | P | Wave of lava deals 1d4/level (max 15d4) fire damage. |
Lay of the Land | D | N | N | ! | 3r | P | G | You gain an overview of the geography around you. |
Superior Magic Fang | T | N | N | 1r/l | 1a | P | G | Your natural weapons gain +1 enhancement bonus per four levels. |
Magnetic Pulse | C | N | N | ! | 1a | M | G | Magnetic forces cause 5d6 or 3d6 damage and trip attacks. |
Miasma of Entropy | N | W-|F½ | Y | ! | 1a | 30f | G | Rot all natural materials in 30-ft. cone-shaped burst. |
Moon Bolt | Ev | F½livingtarget|W-undeadtarget | Y | ! | 1a | L | G | 1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute. |
Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
Nature's Wrath | Ev | W~|W½ | Y | !&1r;x | 1a | M | G | Deals 1d6/level (max 10d6) damage and dazes aberrations; 1d8/two levels (max 5d8) to other creatures. |
Perinarch | T | N&R- | N | 1r/l;x | 1a | C | G | Gain greater control over Limbo's morphic essence. |
Planar Tolerance | A | N | Y | 1h/l | 1a | 20f | 6h | Provides long-term protection against overtly damaging planar traits. |
Reincarnate (M) | T | N | Y | ! | 10m | T | G | Brings dead subject back in a random body. |
Repel Vermin | A | N|W- | Y | 10m/l* | 1a | 10f | 4h | Insects, spiders, and other vermin stay 10 ft. away. |
Greater Resistance | A | W- | Y | 1d | 1a | T | 24h | Subject gains +3 on saving throws. |
Rusting Grasp | T | N | N | x | 1a | T | 5m | Your touch corrodes iron and alloys. |
Sandform | T | N | N | 1m/l* | 1a | P | 30m | You become an oozelike being of sand. |
Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
Searing Exposure | Ev | F~ | Y | ! | 1a | M | G | Target suffers hours of wasteland exposure in a moment. |
Shadowblast | Ev | F- | Y | ! | 1a | L | G | Temporarily block access to the Plane of Shadow and deal damage to Shaow natives. |
Sheltered Vitality | A | F- | Y | 1m/l | 1a | T | 5m | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
Skin of the Cactus | A | N | Y | 10m/l | 1a | T | 1h | Grants natural armor, thorns, and resistance to dehydration. |
Slipsand | T | N | N | P | 1a | C | G | Creates a volume of slipsand. |
Spark of Life | N | W- | Y | 1r/l | 1a | T | G | Undead creature loses most immunities. |
Spike Stones | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d8 damage, may be lowed. |
Stars of Arvandor | Ev+ | N | Y | 1m/l* | 1a | C | G | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
Starvation | T | F~ | Y | ! | 1a | C | G | Hunger pangs deal 1d6 nonlethal damage/level (max 10d6), cause fatigue. |
Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes type of stone. |
Sudden Stalagmite | C | R½ | N | ! | 1a | M | G | Stalagmite deals 1d6 piercing damage/level (max 10d6) and holds foes. |
Summon Desert Ally IV | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Elementite Swarm | C | N | N | C (<=1r/l)+1r | 1r | C | G | Summon an elementite swarm to follow your commands. |
Summon Nature's Ally IV | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Mass Swim | T | N | Y | 10m/l* | 1r | M | G | As swim, but one creature/level. |
Daily Temporary Soul Binding | C | W- | N | 4h/l# | 1m | T | 24h | As Temporary Soul Binding, except 4 hours/level. |
Thalassemia | N | F½ | Y | ! | 1a | T | G | Turns blood to seawater, dealing 1d6/level damage. |
Touchstone Lightning | T | N | Y | ! | 1a | M | G | Use your planar touchstone-granted higher-order abilities to fuel damaging rays. |
Unholy Beast | T- | F- | Y | 1r/l | 1a | C | G | Target animal transforms into an unholy minion under your control. |
Vortex of Teeth | Ev | N | Y | 1r/l* | 1a | M | G | 3d8 points of damage due to force per round to all creatures in the area. |
Wake Trailing | D | N | N | 1d | 1a | T | 24h | You can track a ship across the sea. |
Wall of Salt | C | N | N | ! | 1a | M | G | Wall of salt that can be shaped. |
Wall of Sand 2 | C | N | N | 1m/l* | 1a | C | 30m | Wall impedes movement, obscures vision, and blocks some attacks. |
Wall of Water | C | N | N | 1r/l* | 1a | C | G | Wall impedes movement and can drown creatures. |
Waterball | Ev | R½ | Y | ! | 1a | L | G | Splash does subdual damage. |
Wild Runner | T | N | N | 10m/l | 1a | P | 1h | Change into centaur, gain some abilities |
Wind at Back | Ev | F- | Y | 1d | 1a | M | 12h | |
Greater Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by two steps. |
Wood Rot | T | N | N | !|1r/l;x | 1a | T | G | Destroy wooden objects or plants. |