Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animal Growth | T | F- | Y | 1m/l | 1a | M | G | One animal/two levels doubles in size. |
Anticold Sphere | A | N | Y | 10m/l* | 1a | 10f | 1h | Mobile energy field provides immunity to cold. |
Atonement (F) (XP) | A | N | Y | ! | 1h | T | G | Removes burden of misdeeds from subject. |
Awaken (XP) | T | W- | Y | ! | 1d | T | G | Animal or tree gains human intellect. |
Baleful Polymorph | T | F-W~ | Y | P | 1a | C | G | Transforms subject into harmless animal. |
Bite of the Weretiger | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a tiger |
Blackwater Tentacle | C- | F~ | N | 1r/l* | 1a | C | G | Create blackwater tentacle that attacks your foe. |
Bleed | N | F- | Y | 1r/l* | 1a | T | G | Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
Blizzard | T | F~ | N | 1r/l | 1r | L | G | Temperature drops and powerful blizzard reduces visibility to zero. |
Call Avalanche | Ev | R½ | N | ! | 1r | L | G | Avalanche of ice deals 8d6 crushing damage. Buried subjects take 1d6 nonlethal damage/min while conscious, or 1d6 lethal damage/min if unconscious. |
Call Lightning Storm | Ev | R½ | Y | 1m/l | 1r | L | G | As call lightning, but 5d6 electricity damage per bolt. |
Choking Sands | N | F- | Y | !;x | 1a | T | G | Touched creature begins to suffocate on sand. |
Cloak of the Sea | T | W- | Y | 1h/l* | 1a | T | 6h | Gain blur, freedom of movement, and water breathing while in water. |
Cold Snap | T | N | N | 2d4h | 1m | 1m | G | You lower temperature in area. |
Commune with Earth | D | N | N | ! | 10m | P | 6h | Learn about terrain for 1 mile/level. |
Commune with Nature | D | N | N | ! | 10m | P | 6h | Learn about terrain for 1 mile/level. |
Conjure Ice Beast V | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Mass Contagion | N- | F- | Y | ! | 1a | M | G | As contagion, but 20-ft. radius. |
Control Winds | T | F- | N | 10m/l | 1a | 40f/l | 4h | Change wind direction and speed. |
Cure Critical Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 4d8 damage +1/level (max +20). |
Dance of the Unicorn | A | N | N | 1m/l* | 1a | 5f/l | 5m | Purifying mist washes the air clean of smoke, dust, and poisons. |
Dancing Web | Ev+ | R½ | Y | ! | 1a | M | G | 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
Dawn Shroud | Ev | W½ | Y | 10m/l* | 1a | T | G | In addition to acting as a daylight* spell, the light is harmful to oozes and undead. |
Death Ward | N | W- | Y | 1m/l | 1a | T | 5m | Grants immunity to death spells and negative energy effects. |
Dire Hunger | T | F- | Y | 1r/l | 1a | C | G | Subject grows fangs and attacks creatures near it. |
Echo Skull | D | N | Y | 1h/l* | 1a | T | 6h | See, hear, and speak through a prepared animal skull for 1 hour/level. |
Energetic Healing | C | N | Y | 10m/l# | 1a | T | 1h | Target is immune to one energy type and gains 10% of the energy damage as healing. |
Fireward | T | N | N | 1h/l | 1a | M | 6h | As quench, but also suppresses magical fire effects in affected area. |
Flaywind Burst | Ev | N | N | ! | 1r | 60f | G | Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6). |
Flesh to Salt | T | F~ | Y | ! | 1a | M | G | Turns creature into a statue of salt. |
Flowsight | D | W- | Y | 1r/l* | 1m | T | 4h | You can scry creatures in contact with a body of water. |
Focus Touchstone Energy | T | N | Y | 1m/l | 1a | T | 5m | Convert unused touchstone abilities into temporary hit points. |
Fuse Sand | T | N | N | ! | 1a | C | G | Hardens sand and may trap creatures. |
Hallow (M) | Ev+ | N | * | ! | 1d | T | G | Designates location as holy. |
Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
Hibernate | N | W- | Y | 1w/l* | 1a | T | 24h | Sends subject into state of hibernation for one week/level. |
Ice Flowers | T | R½ | N | ! | 1a | L | G | Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90). |
Ice Shield (M) | A | W- | Y | 1m/l | 1a | T | G | Subject gains damage reduction 15/—. |
Inferno | T | F-&R~ | Y | 6r | 1a | C | G | Creature bursts into flames and suffers 6d6 fire damage or less per round. |
Insect Plague | C | N | N | 1m/l | 1r | L | 5m | Locust swarms attack creatures. |
Jungle's Rapture | T | W- | Y | P* | 1a | C | G | Curse causes 1d6 Dexterity drain per day. |
Mantle of the Icy Soul (M) | T | W- | Y | 1h/l | 1a | T | G | Gives subject the cold subtype. |
Memory Rot | Ev | F- | Y | ! | 1a | C | G | Spores deal 1d6 Int drain to target, plus 1 Int/round. |
Monstrous Regeneration | C | W½ | Y | 1r/2l | 1a | T | G | Grants the regeneration ability for 1 round/2 levels. |
Panacea | C | W½ | Y | ! | 1a | T | G | Removes most afflictions. |
Pass through Ice | T | W- | Y | 1r/l* | 1a | T | G | Subject can pass through ice or snow like water. |
Phantom Stag | C | N | N | 1h/l* | 1a | 0f | 6h | Magic stag appears for 1 hour/level. |
Plant Body | T | N | N | 10m/l | 1a | P | 1h | Your type changes to plant. |
Poison Thorns | T | N | N | 1r/l* | 1a | P | G | You grow thorns that poison your attackers. |
Quill Blast | C | R½ | Y | ! | 1a | 20f | G | You fling quills in spread, dealing 1d6 damage and imposing penalties. |
Rejuvenation Cocoon | C | W- | Y | 2r | 1a | T | G | Energy cocoon shields creature, then heals it. |
Rushing Waters | C | N | N | ! | 1a | M | G | Wave makes bull rush attack. |
Sirine's Grace (M) | Ev | N | N | 1r/l | 1a | P | G | Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack. |
Sleep Mote | En | W~ | Y | 1r/l;x | 1a | M | G | Dust devil of magic sand puts foes to sleep. |
Spear of Valarian | T | N | N | 1r/l* | 1a | T | G | Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
Spore Cloak | C | N | N | 1m/l | 1a | P | G | Cloud of dense yellow mold spores provides 20% concealment and other benefits. |
Greater Stone Shape | T | N | N | ! | 1a | T | 6h | Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Summon Desert Ally V | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Nature's Ally V | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Swamp Stride | C | N | N | 1h/l#;x | 1a | P | G | As tree stride, but with bodies of water. |
Semiweekly Temporary Soul Binding (M) | C | W- | N | 8h/l# | 2m | T | G | As Temporary Soul Binding, except 8 hours/level. |
Transformation of the Deeps | T | N | Y | 1h/l* | 1a | T | 6h | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
Transmute Mud to Rock | T | N | N | P | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transmute Rock to Mud | T | N | N | P;x | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transmute Sand to Glass | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Transmute Sand to Stone | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Transmute Stone to Sand | T | N | N | P | 1a | M | G | Transforms two 10-ft. cubes per level. |
Tree Stride | C | N | N | 1h/l#;x | 1a | P | 24h | Step from one tree to another far away. |
Unhallow (M) | Ev- | N | * | ! | 1d | T | G | Designates location as unholy. |
Greater Vigor | C | W- | Y | 10r+1r/l (<=35r) | 1a | T | G | As vigor, lesser, but grants fast healing 4 instead. |
Vine Mine | C | N | Y | 10m/l | 1a | M | G | Vines grow rapidly, giving various effects. |
Wall of Coldfire (M) | Ev | N | N | C+1r/l | 1a | M | G | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
Wall of Dispel Magic | A | N | N | 1m/l | 1a | C | 5m | Creatures passing through a transparent wall becomes subject of targeted dispel magic. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Wall of Sand | C | N | N | C+1r/l | 1a | M | G | Swirling sand blocks ranged attacks, slows movement through. |
Wall of Thorns | C | N | N | 10m/l* | 1a | M | G | Thorns damage anyone who tries to pass. |
Wind Tunnel | Ev | F- | Y | 1r/l | 1a | C | G | Ranged weapons gain +10 bonus and double range increment. |