Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Cure Critical Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 4d8 damage +1/level (max +20). |
Mass Cure Light Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 1d8 damage +1/level for many creatures. |
Death Ward | N | W- | Y | 1m/l | 1a | T | 5m | Grants immunity to death spells and negative energy effects. |
Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
Panacea | C | W½ | Y | ! | 1a | T | G | Removes most afflictions. |
Rapid Raise Dead (M) | C | N | N | ! | 1a | T | G | Restores a person to life who died within the last round and damages caster. |