Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Axiomatic Storm (M) | C! | N | N | 1r/l* | 1a | 20f | G | Lawful-aligned rain falls in 20-ft. radius. |
Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
Blessed Sight | D | N | N | 1m/l* | 1a | P | G | Perceive all evil auras as detect evil within 120 ft immediately. |
Blessing Of Bahamut | A+ | N | N | 1r/l | 1a | P | G | You gain damage reduction 10/magic. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Deific Bastion | T | F- | Y | 1r/l | 1a | T | G | Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
Diamondsteel (M) | T | W- | Y | 1r/l | 1a | T | G | Metal armor provides damage reduction*. |
Discern Lies | D | W- | N | C:1r/l | 1a | C | 6h | Reveals deliberate falsehoods. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Earth Hammer | T | W- | Y | 1r/l | 1sw | T | G | You transform one melee weapon into a bludgeoning adamantine weapon. |
Embrace of Endless Day | C | W- | Y | 1m/l#;x | 1m | T | G | Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects. |
Find the Gap | D | N | N | 1r/l | 1a | P | G | Your attacks ignore armor and natural armor. |
Forceward | A | N | Y | 1m/l | 1r | 10f | G | Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
Heal Mount | C | W- | Y | ! | 1a | T | G | As heal on warhorse or other special mount. |
Holy Storm (M) | C+ | N | N | 1r/l* | 1a | 20f | G | Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility. |
Insignia of Blessing | En | N | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
Insignia of Warding | A | W- | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 to AC, Fortitude saves. |
Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Mantle of Good | A+ | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mantle of Law | A! | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
Mind Bond | D | N | N | 1r/l* | 1a | C | G | You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. |
Greater One Mind | D | N | N | 1h/l | 1a | P | G | As one mind, but also gain +2 to damage while mounted. |
Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies +1 bonus on most rolls, enemies -1 penalty. |
Regal Procession | C | N | N | 2h/l* | 1r | C | G | As mount, but you summon several mounts. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical conditions. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
Righteous Fury | T | N | N | 1r/l | 1a | P | G | Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
Smite Heretic | C | N | N | 10m/l | 1a | P | 1h | You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
Undead Bane Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon gains the bane property and is aligned good. |
Word of Binding | C | R- | Y | 1r/l* | 1a | C | G | Magical manacles restrain foe. |