Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Accelerated Movement | T | N | N | 1r/l* | 1sw | P | G | Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
Animal Messenger | En | N | Y | 1d/l | 1a | C | 6h | Sends a Tiny animal to a specific place. |
Arrow Mind | D | N | N | 1m/l* | 1ia | P | G | Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
Aspect of the Wolf | T | N | N | 10m/l* | 1a | P | 1h | You change into a wolf and gain some of its abilities. |
Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
Blockade | C | N | N | 3r | 1sw | 0f | G | Fill 5' square with 2000 lb block of wood. Can be stacked. Floats. |
Bloodhound | D | N | N | 1d* | 1a | P | G | You gain an immediate retry if you fail a Survival check while tracking. |
Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Calm Animals | En | W- | Y | 1m/l | 1a | C | G | Calms (2d4 + level) HD of animals. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Charm Animal | En | W- | Y | 1h/l | 1a | C | 1h | Makes one animal your friend. |
Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
Climb Walls | T | W- | Y | 1m/l* | 1a | T | 30m | The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
Conjure Ice Beast I | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Crabwalk | T | N | N | 1m/l | 1a | T | 5m | Subject gains +2 to AC and Attacks when charging. |
Crunchy Snow | T | N | N | 1h/l | 1a | M | G | -20 penalty on Move Silently checks in area. |
Dawn | A | F- | Y | ! | 1sw | 15f | G | Swift, Awaken sleeping and unconscious creatures. |
Deep Breath | C | N | N | 1r/l | 1ia | P | G | Your lungs fill with fresh air for the duration of the spell. |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
Detect Animals or Plants | D | N | N | C:10m/l* | 1a | L | G | Detects kinds of animals or plants. |
Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Detect Snares and Pits | D | N | N | C:10m/l* | 1a | 60f | G | Reveals natural or primitive traps. |
Detect Violence | D | N | N | C:1r/l | 1a | 60f | 30m | Reveals violence done in area within recent past. |
Ease of Breath | N | N | N | 1h/l | 1a | T | G | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Enrage Animal | En | N | Y | C+1r/l | 1a | M | G | Animal rages like barbarian, not fatigued. |
Enrage Animals | En | W- | Y | 1m/l | 1a | C | 30m | |
Entangle | T | R~ | N | 1m/l* | 1a | L | G | Plants entangle everyone in 40-ft.-radius. |
Extend Shifting | T | N | N | ! | 1sw | P | G | Extend duration of shifting ability by 4 rounds. |
Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
Guided Shot | D | N | N | 1r | 1sw | P | G | Swift. You ignore distance penalties with your ranged attacks for 1 round. |
Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
Healing Lorecall | D | N | N | 10m/l | 1a | P | 1h | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals cant perceive one subject/level. |
Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
Hunter's Mercy | T | N | N | 1r | 1a | P | G | Your next attack with a bow automatically is a critical hit if you hit. |
Ice Skate | T | F- | Y | 10m/l* | 1a | T | 1h | While on ice, your speed increases by 60 feet. |
Impede Sun's Brilliance | A | N | N | 10m/l* | 1a | C | 1h | Diminishes the heat and light of the sun in an area. |
Instant Search | D | N | N | 1r | 1sw | P | G | Swift. Make Search check at +2 as free action. |
Ivory Flesh | T | W- | Y | 1h/l | 1a | T | 6h | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Lay of the Land | D | N | N | ! | 3r | P | G | You gain an overview of the geography around you. |
Lightfoot | T | N | N | 1r | 1sw | P | G | Your move does not provoke attacks of opportunity for 1 round (swift) |
Living Prints | D | N | N | 1h/l | 1a | P | G | You perceive tracks as if they had just been made. |
Locate City | D | N | N | ! | 1r | 10m/l | 1h | Find nearest city. |
Locate Water | D | N | N | C:10m/l* | 1a | L | G | Reveals location, size, and quality of water sources. |
Longstrider | T | N | N | 1h/l* | 1a | P | 24h | Increases your speed. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Magic Fang | T | W- | Y | 1m/l | 1a | T | 5m | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Marked Man (F) | D | N | N | 1d/l | 1m | P | 24h | Helps track a subject. |
Marked Object | D | N | N | 1d/l | 1m | P | G | You gain bonus to track a specific being. |
Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
Pass without Trace | T | W- | Y | 1h/l* | 1a | T | 6h | One subject/level leaves no tracks. |
Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
Ram's Might | T | N | N | 1m/l | 1a | P | 5m | Your hands become harder and your unarmed attacks inflict normal damage. |
Rapid Burrowing | T | F- | Y | 10m/l | 1a | T | 1h | |
Raptor's Sight | T | N | N | 1h/l* | 1a | P | 6h | Gain +5 on Spot checks; range increment penalty halved. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Remove Scent | T | W- | Y | 10m/l | 1a | T | G | Hides touched creature's scent. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
Resist Planar Alignment | A | F- | Y | 10m/l | 1a | T | 1h | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
Rhino's Rush | T | N | N | 1r | 1sw | P | G | Deal double damage when charging for one round. |
Ride of The Valenar | T | N | N | 10m/l | 1a | P | G | Gain +5 bonus on Ride for 10 min./level. |
Segojan's Armor | A | N | N | 1h/l* | 1a | T | 6h | You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
Shifter Prowess | T | N | N | x | 1sw | P | G | Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8 |
Silvered Claws | T | W- | Y | 1m/l | 1a | T | 30m | One creature's natural attacks are treated as silvered weapons. |
Silvered Weapon | T | N | N | 1r/l | 1a | T | G | Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
Smell of Fear | T | W- | Y | 1m/l | 1a | T | 5m | Target's aroma triples the chance of wandering encounters. |
Sniper's Shot | D | N | N | 1r | 1sw | P | G | Swift. No range limit on next ranged sneak attack. |
Snowshoes | T | W- | Y | 1h/l* | 1a | T | G | Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow. |
Snowsight | T | N | Y | 1h/l | 1a | T | 6h | Normal vision in winter weather conditions. |
Speak with Animals | D | N | N | 1m/l | 1a | P | 30m | You can communicate with animals. |
Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
Stalking Brand | T | N | Y | 1d/l | 1a | T | 24h | Target marked with symbol you can see despite disguises. |
Summon Desert Ally I | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Nature's Ally I | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Surefoot | A | N | N | 10m/l | 1a | P | 1h | You gain a +10 competence bonus on Balance checks. |
Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
Towering Oak | I | N | N | 3r/l | 1a | P | 5m | You gain a competence bonus of +10 on your Intimidate checks. |
Traveler's Mount | T | W- | Y | 1h/l | 1a | T | 6h | Creature moves faster but can't attack. |
Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
Vengeful Mount | En | W- | Y | ! | 1a | C | G | Makes an animal more difficult to ride or handle. |
Vine Strike | D | N | N | 1r | 1sw | P | G | Swift. You can sneak attack plant creatures for 1 round. |
Waste Strider | T | W- | Y | 1h/l* | 1a | T | 6h | Move through the wasteland without penalties. |
Webfoot | T | W- | Y | 10m/l | 1a | T | 1h | Target gains +4 on Swim and is less hindered by bog terrain. |
Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m | |
Woodwisp Arrow (M) | T | N | N | ! | 1sw | T | G | Enables a masterwork arrow or bolt to pass through wood. |