Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acorn of Far Travel | T | N | N | 1d/l# | 1m | T | G | Makes an acorn feel like a forest to the user and a spell. |
Aerial Alarm | A | N | N | 2h/l* | 1a | M | G | Wards and area for 2 hours/level |
Align Fang | T | W- | Y | 1m/l | 1a | T | 5m | Natural weapon becomes good, evil, lawful, or chaotic. |
Animalistic Power | T | W- | Y | 1m/l | 1a | T | 5m | |
Balancing Lorecall | D | N | N | 1m/l* | 1a | P | G | You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
Barkskin | T | N | Y | 10m/l | 1a | T | 1h | Grants +2 (or higher) enhancement to natural armor. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
Brilliant Energy Arrow (M) | T | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt radiates light and ignores armor. |
Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | Grow claws and gain burrow speed of 30 ft. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Conjure Ice Beast II | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage +1/level (max +5). |
Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
Easy Climb | T | N | Y | 10m/l* | 1a | M | 1h | Changes vertical surface Climb DC to 10. |
Exacting Shot | T | N | N | 1m/l | 1sw | T | 5m | Enhances ranged weapons critical on threat and negates concealment miss chances. |
Fell the Greatest Foe | T | F- | Y | 1r/l | 1a | T | G | Deal extra damage to creatures, 1d6 per size category larger than you. |
Freedom of Breath | A | W- | Y | 10m/l | 1a | T | 1h | Protects against suffocation and dangerous vapors. |
Halo of Sand | A | N | N | 10m/l | 1a | P | 1h | Swirling sand grants +1 deflection bonus/3 levels. |
Swift Haste | T | N | N | 1d4r | 1sw | P | G | You are hasted for 1d4 rounds (swift). |
Hold Animal | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one animal for 1 round/level. |
Hydrate | C | W½ | Y;* | ! | 1a | T | G | Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
Jagged Tooth | T | W- | Y | 10m/l | 1a | C | 1h | Doubles the critical threat range of natural weapons. |
Leap Into Animal | T | W- | Y | 1m/l* | 1a | 10f | G | Merge with animal and control its actions. |
Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
Listening Lorecall | D | N | N | 10m/l | 1a | P | 1h | Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
One with the Land | T | N | N | 1h/l | 1a | P | 4h | Link with nature gives a +2 bonus on nature-related skill checks. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Protection from Dessication | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 10 points/level of dessication damage. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Razorscales | T | N | N | 1r/l* | 1a | P | P | You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One. |
Reachwalker's Wariness | T | N | N | 10m/l | 1a | 30f | G | Automatically locate aberrations within 30 ft. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Alternate Silvered Weapon | T | F- | Y | 1r/l | 1a | T | G | Transforms one weapon into a silvered weapon. |
Snare | T | N | N | #|# | 3r | T | 12h | Creates a magic booby trap. |
Snow Walk | T | W- | Y | 10m/l | 1a | T | 1h | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
Speak with Plants | D | N | N | 1m/l | 1a | P | 30m | You can talk to normal plants and plant creatures. |
Spellslayer Arrow (M) | T | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it. |
Spike Growth | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d4 damage, may be slowed. |
Spore Field | T | F~ | N | 1m/l | 1a | M | G | Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently. |
Summon Desert Ally II | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
Summon Nature's Ally II | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
Tojanida Sight | D | N | N | 10m/l* | 1a | P | 1h | Gain all-around vision. |
Train Animal | En | W- | Y | 1h/l | 10m | T | 1h | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
Trip Vine | T | R- | N | 1h/l | 1a | M | G | Plants trip creatures entering area. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |
Woodland Veil | I | W- | Y | 10m/l* | 1a | C | 1h | Blend unobtrusively into natural surroundings, along with your friends. |
Zone of Glacial Cold | C | F½ | N | 1r/l | 1a | M | G | Deals 1d6 cold damage to all creatures in area. |