Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Create Water | C | N | N | ! | 1a | C | 30m | Creates 2 gallons/level of pure water. |
Cure Minor Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1 point of damage. |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Guidance | D | W- | Y | 1m# | 1a | T | 5m | +1 on one attack roll, saving throw, or skill check. |
Know Direction | D | N | N | ! | 1a | P | G | You discern north. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Purify Food and Drink | T | W- | Y | ! | 1a | 10f | 5m | Purifies 1 cu. ft./level of food or water. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Virtue | T | F- | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |